Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- AbstractManager
- AsyncManager
- AutoSaveManager
- BaleTypeManager
- BrandColorManager
- ConnectionHoseManager
- DeferredLoadingManager
- DepthOfFieldManager
- FillTypeManager
- FruitTypeManager
- GameplayHintManager
- GroundTypeManager
- HelpLineManager
- MapManager
- PlaceableTypeManager
- SleepManager
- SplitTypeManager
- SprayTypeManager
- TensionBeltManager
- ToolTypeManager
- TreePlantManager
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
DepthOfFieldManager
ParentAbstractManagerFunctions
new
DescriptionCreating managerDefinition
new()Return Values
table | instance | instance of object |
16 | function DepthOfFieldManager:new(customMt) |
17 | self = AbstractManager:new(customMt or DepthOfFieldManager_mt) |
18 | |
19 | self.initialState = {getDoFparams()} -- initial state of the game |
20 | self.currentState = {getDoFparams()} -- current state if the blur is not active |
21 | |
22 | self.blurState = {1, 100000, 1, 10000, 100000} -- state if the blur is active |
23 | self.blurIsActive = false |
24 | |
25 | self.oldSetDoFparams = function() end |
26 | |
27 | return self |
28 | end |