Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- AbstractManager
- AsyncManager
- AutoSaveManager
- BaleTypeManager
- BrandColorManager
- ConnectionHoseManager
- DeferredLoadingManager
- DepthOfFieldManager
- FillTypeManager
- FruitTypeManager
- GameplayHintManager
- GroundTypeManager
- HelpLineManager
- MapManager
- PlaceableTypeManager
- SleepManager
- SplitTypeManager
- SprayTypeManager
- TensionBeltManager
- ToolTypeManager
- TreePlantManager
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
ToolTypeManager
DescriptionThis class handles all toolTypesParent
AbstractManagerFunctions
getNumberOfToolTypes
DescriptionReturns number of tool typesDefinition
getNumberOfToolTypes()Return Values
integer | numToolTypes | number of tool types |
93 | function ToolTypeManager:getNumberOfToolTypes() |
94 | return table.getn(self.indexToName) |
95 | end |
getToolTypeIndexByName
DescriptionReturns tool type index by given nameDefinition
getToolTypeIndexByName(string toolTypeName)Arguments
string | toolTypeName | tool type name |
integer | toolTypeIndex | tool type index |
81 | function ToolTypeManager:getToolTypeIndexByName(name) |
82 | name = name:upper() |
83 | if self.nameToInt[name] ~= nil then |
84 | return self.nameToInt[name] |
85 | end; |
86 | |
87 | return ToolType.UNDEFINED |
88 | end |
getToolTypeNameByIndex
DescriptionReturns tool type name by given indexDefinition
getToolTypeNameByIndex(integer toolTypeIndex)Arguments
integer | toolTypeIndex | tool type index |
string | toolTypeName | tool type name |
69 | function ToolTypeManager:getToolTypeNameByIndex(index) |
70 | if self.indexToName[index] ~= nil then |
71 | return self.indexToName[index] |
72 | end; |
73 | |
74 | return "UNDEFINED" |
75 | end |
initDataStructures
DescriptionInitialize data structuresDefinition
initDataStructures()Code
26 | function ToolTypeManager:initDataStructures() |
27 | self.indexToName = {} |
28 | self.nameToInt = {} |
29 | |
30 | ToolType = self.nameToInt |
31 | end |
loadMapData
DescriptionLoads initial managerDefinition
loadMapData()Return Values
boolean | true | if loading was successful else false |
36 | function ToolTypeManager:loadMapData() |
37 | ToolTypeManager:superClass().loadMapData(self) |
38 | |
39 | self:addToolType("undefined") |
40 | self:addToolType("dischargeable") |
41 | self:addToolType("trigger") |
42 | self:addToolType("bale") |
43 | |
44 | return true |
45 | end |
new
DescriptionCreating managerDefinition
new()Return Values
table | instance | instance of object |
18 | function ToolTypeManager:new(customMt) |
19 | local self = AbstractManager:new(customMt or ToolTypeManager_mt) |
20 | |
21 | return self |
22 | end |