Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Player
- PlayerModelManager
- PlayerPickUpObjectEvent
- PlayerSetFarmAnswerEvent
- PlayerSetFarmEvent
- PlayerSetHandToolEvent
- PlayerStateActivateObject
- PlayerStateAnimalFeed
- PlayerStateAnimalInteract
- PlayerStateAnimalPet
- PlayerStateAnimalRide
- PlayerStateBase
- PlayerStateCrouch
- PlayerStateCycleHandtool
- PlayerStateDrop
- PlayerStateFall
- PlayerStateIdle
- PlayerStateJump
- PlayerStateMachine
- PlayerStatePickup
- PlayerStateRun
- PlayerStateSwim
- PlayerStateThrow
- PlayerStateUseLight
- PlayerStateWalk
- PlayerStyle
- PlayerSwitchedFarmEvent
- PlayerTeleportEvent
- PlayerThrowObjectEvent
- PlayerToggleLightEvent
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
PlayerSwitchedFarmEvent
ParentEventFunctions
emptyNew
DescriptionCreate an empty instanceDefinition
emptyNew()Return Values
table | instance | Instance of object |
15 | function PlayerSwitchedFarmEvent:emptyNew() |
16 | local self = Event:new(PlayerSwitchedFarmEvent_mt) |
17 | return self |
18 | end |
readStream
DescriptionReads network streamDefinition
readStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
44 | function PlayerSwitchedFarmEvent:readStream(streamId, connection) |
45 | self.farmId = streamReadUIntN(streamId, FarmManager.FARM_ID_SEND_NUM_BITS) |
46 | self.oldFarmId = streamReadUIntN(streamId, FarmManager.FARM_ID_SEND_NUM_BITS) |
47 | self.userId = NetworkUtil.readNodeObjectId(streamId) |
48 | |
49 | self:run(connection) |
50 | end |
run
DescriptionRun eventDefinition
run(table connection)Arguments
table | connection | connection information |
55 | function PlayerSwitchedFarmEvent:run(connection) |
56 | if connection:getIsServer() then -- on client |
57 | if self.oldFarmId ~= FarmManager.INVALID_FARM_ID then -- joined server |
58 | g_farmManager:getFarmById(self.oldFarmId):removeUser(self.userId) |
59 | end |
60 | |
61 | if self.farmId ~= FarmManager.INVALID_FARM_ID then -- left server |
62 | g_farmManager:getFarmById(self.farmId):addUser(self.userId) |
63 | end |
64 | |
65 | g_messageCenter:publish(MessageType.PLAYER_FARM_CHANGED, {self.player}) |
66 | else -- on server, notify all clients (incl. self) of player farm switch |
67 | g_server:broadcastEvent(PlayerSwitchedFarmEvent:new(self.oldFarmId, self.farmId, self.userId), true) |
68 | end |
69 | end |
writeStream
DescriptionWrites network streamDefinition
writeStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
34 | function PlayerSwitchedFarmEvent:writeStream(streamId, connection) |
35 | streamWriteUIntN(streamId, self.farmId, FarmManager.FARM_ID_SEND_NUM_BITS) |
36 | streamWriteUIntN(streamId, self.oldFarmId, FarmManager.FARM_ID_SEND_NUM_BITS) |
37 | NetworkUtil.writeNodeObjectId(streamId, self.userId) |
38 | end |