Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Player
- PlayerModelManager
- PlayerPickUpObjectEvent
- PlayerSetFarmAnswerEvent
- PlayerSetFarmEvent
- PlayerSetHandToolEvent
- PlayerStateActivateObject
- PlayerStateAnimalFeed
- PlayerStateAnimalInteract
- PlayerStateAnimalPet
- PlayerStateAnimalRide
- PlayerStateBase
- PlayerStateCrouch
- PlayerStateCycleHandtool
- PlayerStateDrop
- PlayerStateFall
- PlayerStateIdle
- PlayerStateJump
- PlayerStateMachine
- PlayerStatePickup
- PlayerStateRun
- PlayerStateSwim
- PlayerStateThrow
- PlayerStateUseLight
- PlayerStateWalk
- PlayerStyle
- PlayerSwitchedFarmEvent
- PlayerTeleportEvent
- PlayerThrowObjectEvent
- PlayerToggleLightEvent
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
PlayerTeleportEvent
ParentEventFunctions
emptyNew
DescriptionCreate an empty instanceDefinition
emptyNew()Return Values
table | instance | Instance of object |
11 | function PlayerTeleportEvent:emptyNew() |
12 | local self = Event:new(PlayerTeleportEvent_mt) |
13 | return self |
14 | end |
new
DescriptionCreate an instanceDefinition
new(float x, float y, float z, bool isAbsolute, bool isRootNode, float z)Arguments
float | x | world x position |
float | y | world y position |
float | z | world z position |
bool | isAbsolute | if not true, y is a delta from the terrain |
bool | isRootNode | if true, y is the root node location, otherwise y is the feet location |
float | z | world z position |
table | instance | Instance of object |
25 | function PlayerTeleportEvent:new(x, y, z, isAbsolute, isRootNode) |
26 | local self = PlayerTeleportEvent:emptyNew() |
27 | self.x = x |
28 | self.y = y |
29 | self.z = z |
30 | self.isAbsolute = isAbsolute |
31 | self.isRootNode = isRootNode |
32 | return self |
33 | end |
newExitVehicle
DescriptionCreate an instance when player exits vehicleDefinition
newExitVehicle(table exitVehicle)Arguments
table | exitVehicle | instance of the vehicle that the player exits |
table | instance | Instance of object |
39 | function PlayerTeleportEvent:newExitVehicle(exitVehicle) |
40 | local self = PlayerTeleportEvent:emptyNew() |
41 | self.exitVehicle = exitVehicle |
42 | return self |
43 | end |
readStream
DescriptionReads network streamDefinition
readStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
49 | function PlayerTeleportEvent:readStream(streamId, connection) |
50 | if streamReadBool(streamId) then |
51 | self.exitVehicle = NetworkUtil.readNodeObject(streamId) |
52 | else |
53 | self.x = streamReadFloat32(streamId) |
54 | self.y = streamReadFloat32(streamId) |
55 | self.z = streamReadFloat32(streamId) |
56 | self.isAbsolute = streamReadBool(streamId) |
57 | self.isRootNode = streamReadBool(streamId) |
58 | end |
59 | self:run(connection) |
60 | end |
run
DescriptionRun eventDefinition
run(table connection)Arguments
table | connection | connection information |
81 | function PlayerTeleportEvent:run(connection) |
82 | if not connection:getIsServer() then |
83 | local player = g_currentMission.connectionsToPlayer[connection] |
84 | if player ~= nil then |
85 | if self.exitVehicle ~= nil then |
86 | player:moveToExitPoint(self.exitVehicle) |
87 | elseif self.x ~= nil then |
88 | player:moveTo(self.x,self.y,self.z,self.isAbsolute,self.isRootNode) |
89 | end |
90 | end |
91 | end |
92 | end |
writeStream
DescriptionWrites network streamDefinition
writeStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
66 | function PlayerTeleportEvent:writeStream(streamId, connection) |
67 | if streamWriteBool(streamId, self.exitVehicle ~= nil) then |
68 | NetworkUtil.writeNodeObject(streamId, self.exitVehicle) |
69 | else |
70 | streamWriteFloat32(streamId, self.x) |
71 | streamWriteFloat32(streamId, self.y) |
72 | streamWriteFloat32(streamId, self.z) |
73 | streamWriteBool(streamId, self.isAbsolute) |
74 | streamWriteBool(streamId, self.isRootNode) |
75 | end |
76 | end |