Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- AIConveyorBelt
- AIImplement
- AIVehicle
- AnimatedVehicle
- ArticulatedAxis
- Attachable
- AttacherJointControl
- AttacherJoints
- BaleGrab
- BaleLoader
- Baler
- BaleWrapper
- BaseMaterial
- BunkerSiloCompacter
- BunkerSiloInteractor
- BuyableBale
- CCTDrivable
- Combine
- ConnectionHoses
- ConveyorBelt
- Cover
- CrabSteering
- Crawlers
- Cultivator
- Cutter
- Cylindered
- CylinderedFoldable
- Dashboard
- Dischargeable
- Drivable
- DynamicallyLoadedParts
- DynamicMountAttacher
- Enterable
- FertilizingCultivator
- FertilizingSowingMachine
- FillTriggerVehicle
- FillUnit
- FillVolume
- Foldable
- FoliageBending
- ForageWagon
- FrontloaderAttacher
- FruitPreparer
- GroundAdjustedNodes
- GroundReference
- Honk
- HookLiftContainer
- HookLiftTrailer
- IKChains
- JigglingParts
- Leveler
- Lights
- LivestockTrailer
- Locomotive
- LogGrab
- ManureBarrel
- MixerWagon
- Motorized
- Mountable
- Mower
- Pickup
- Pipe
- Plow
- PowerConsumer
- PowerTakeOffs
- RandomlyMovingParts
- ReceivingHopper
- ReverseDriving
- Rideable
- RidgeMarker
- Roller
- Ropes
- SemiTrailerFront
- Shovel
- SlopeCompensation
- SmartAttach
- SowingMachine
- SpeedRotatingParts
- SplineVehicle
- Sprayer
- StrawBlower
- StumpCutter
- Suspensions
- Tedder
- TensionBeltObject
- TensionBelts
- TipOccluder
- Trailer
- TreePlanter
- TreeSaw
- TurnOnVehicle
- Washable
- WaterTrailer
- Wearable
- Weeder
- Wheels
- Windrower
- Wipers
- WoodCrusher
- WoodHarvester
- WorkArea
- WorkMode
- WorkParticles
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
TensionBeltObject
DescriptionSpecialization for vehicles which can be mounted by tension beltsFunctions
- getMeshNodes
- getSupportsTensionBelts
- getTensionBeltNodeId
- onLoad
- prerequisitesPresent
- registerEventListeners
- registerFunctions
getMeshNodes
DescriptionDefinitiongetMeshNodes()Code
66 | function TensionBeltObject:getMeshNodes() |
67 | return self.spec_tensionBeltObject.meshNodes |
68 | end |
getSupportsTensionBelts
DescriptionDefinitiongetSupportsTensionBelts()Code
60 | function TensionBeltObject:getSupportsTensionBelts() |
61 | return self.spec_tensionBeltObject.supportsTensionBelts |
62 | end |
getTensionBeltNodeId
DescriptionDefinitiongetTensionBeltNodeId()Code
72 | function TensionBeltObject:getTensionBeltNodeId() |
73 | return self.components[1].node |
74 | end |
onLoad
DescriptionCalled on loadingDefinition
onLoad(table savegame)Arguments
table | savegame | savegame |
36 | function TensionBeltObject:onLoad(savegame) |
37 | local spec = self.spec_tensionBeltObject |
38 | |
39 | spec.supportsTensionBelts = Utils.getNoNil(getXMLBool(self.xmlFile, "vehicle.tensionBeltObject#supportsTensionBelts"), true) |
40 | |
41 | spec.meshNodes = {} |
42 | local i = 0 |
43 | while true do |
44 | local baseKey = string.format("vehicle.tensionBeltObject.meshNodes.meshNode(%d)", i) |
45 | if not hasXMLProperty(self.xmlFile, baseKey) then |
46 | break |
47 | end |
48 | |
49 | local node = I3DUtil.indexToObject(self.components, getXMLString(self.xmlFile, baseKey.."#node"), self.i3dMappings) |
50 | if node ~= nil then |
51 | table.insert(spec.meshNodes, node) |
52 | end |
53 | |
54 | i = i + 1 |
55 | end |
56 | end |
prerequisitesPresent
DescriptionDefinitionprerequisitesPresent()Code
15 | function TensionBeltObject.prerequisitesPresent(specializations) |
16 | return true |
17 | end |
registerEventListeners
DescriptionDefinitionregisterEventListeners()Code
29 | function TensionBeltObject.registerEventListeners(vehicleType) |
30 | SpecializationUtil.registerEventListener(vehicleType, "onLoad", TensionBeltObject) |
31 | end |
registerFunctions
DescriptionDefinitionregisterFunctions()Code
21 | function TensionBeltObject.registerFunctions(vehicleType) |
22 | SpecializationUtil.registerFunction(vehicleType, "getSupportsTensionBelts", TensionBeltObject.getSupportsTensionBelts) |
23 | SpecializationUtil.registerFunction(vehicleType, "getMeshNodes", TensionBeltObject.getMeshNodes) |
24 | SpecializationUtil.registerFunction(vehicleType, "getTensionBeltNodeId", TensionBeltObject.getTensionBeltNodeId) |
25 | end |