Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- base64Decode
- base64Encode
- bitAND
- bitHighestSet
- bitOR
- bitShiftRight
- getLevenshteinDistance
- mathEulerToQuaternion
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
mathEulerToQuaternion
DescriptionEuler angle to quaternionDefinition
mathEulerToQuaternion(float x, float y, float z)Arguments
float | x | x |
float | y | y |
float | z | z |
float | qx | qx |
float | qy | qy |
float | qz | qz |
float | qw | qw |