Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- getMaterialCustomShaderFilename
- getMaterialCustomShaderVariation
- getMaterialDiffuseMapFilename
- getMaterialDiffuseMapHasAlpha
- getMaterialEmissiveMapFilename
- getMaterialEmissiveMapHasAlpha
- getMaterialGlossMapFilename
- getMaterialHasRefractionMap
- getMaterialIsAlphaBlended
- getMaterialIsAlphaTested
- getMaterialNormalMapFilename
- getMaterialNormalMapFormat
- getMaterialReflectionMapScaling
- setMaterialCustomMapFromFile
- setMaterialCustomShaderVariation
- setMaterialDiffuseMapFromFile
- setMaterialGlossMapFromFile
- setMaterialNormalMapFromFile
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
PlayerSetStyleEvent
ParentEventFunctions
emptyNew
DescriptionCreate an empty instanceDefinition
emptyNew()Return Values
table | instance | Instance of object |
11 | function PlayerSetStyleEvent.emptyNew() |
12 | local self = Event.new(PlayerSetStyleEvent_mt) |
13 | return self |
14 | end |
new
DescriptionCreate an instanceDefinition
new()Code
18 | function PlayerSetStyleEvent.new(player, style) |
19 | local self = PlayerSetStyleEvent.emptyNew() |
20 | |
21 | self.player = player |
22 | self.style = style |
23 | |
24 | return self |
25 | end |
readStream
DescriptionReads network streamDefinition
readStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
40 | function PlayerSetStyleEvent:readStream(streamId, connection) |
41 | self.player = NetworkUtil.readNodeObject(streamId) |
42 | |
43 | self.style = PlayerStyle.new() |
44 | self.style:readStream(streamId, connection) |
45 | |
46 | self:run(connection) |
47 | end |
run
DescriptionRun eventDefinition
run(table connection)Arguments
table | connection | connection information |
52 | function PlayerSetStyleEvent:run(connection) |
53 | if not connection:getIsServer() then --server side |
54 | self.player:setStyleAsync(self.style, nil, false) |
55 | else -- client side |
56 | self.player:setStyleAsync(self.style, nil, true) -- do not send to server again |
57 | end |
58 | end |
sendEvent
DescriptionCreate an instanceDefinition
sendEvent(table player, integer farmId, bool noEventSend)Arguments
table | player | player instance |
integer | farmId | farm identification |
bool | noEventSend | if false will send the event |
65 | function PlayerSetStyleEvent.sendEvent(player, style, noEventSend) |
66 | if noEventSend == nil or noEventSend == false then |
67 | if g_server ~= nil then |
68 | g_server:broadcastEvent(PlayerSetStyleEvent.new(player, style), nil, nil, player) |
69 | else |
70 | g_client:getServerConnection():sendEvent(PlayerSetStyleEvent.new(player, style)) |
71 | end |
72 | end |
73 | end |
writeStream
DescriptionWrites network streamDefinition
writeStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
31 | function PlayerSetStyleEvent:writeStream(streamId, connection) |
32 | NetworkUtil.writeNodeObject(streamId, self.player) |
33 | self.style:writeStream(streamId, connection) |
34 | end |