Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- getMaterialCustomShaderFilename
- getMaterialCustomShaderVariation
- getMaterialDiffuseMapFilename
- getMaterialDiffuseMapHasAlpha
- getMaterialEmissiveMapFilename
- getMaterialEmissiveMapHasAlpha
- getMaterialGlossMapFilename
- getMaterialHasRefractionMap
- getMaterialIsAlphaBlended
- getMaterialIsAlphaTested
- getMaterialNormalMapFilename
- getMaterialNormalMapFormat
- getMaterialReflectionMapScaling
- setMaterialCustomMapFromFile
- setMaterialCustomShaderVariation
- setMaterialDiffuseMapFromFile
- setMaterialGlossMapFromFile
- setMaterialNormalMapFromFile
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
BaleLoaderStateEvent
DescriptionEvent for bale loader stateParent
EventFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
13 | function BaleLoaderStateEvent.emptyNew() |
14 | local self = Event.new(BaleLoaderStateEvent_mt) |
15 | return self |
16 | end |
new
DescriptionCreate new instance of eventDefinition
new(table object, integer stateId, integer nearestBaleServerId)Arguments
table | object | object |
integer | stateId | stateId |
integer | nearestBaleServerId | nearestBaleServerId |
23 | function BaleLoaderStateEvent.new(object, stateId, nearestBaleServerId) |
24 | local self = BaleLoaderStateEvent.emptyNew() |
25 | self.object = object |
26 | self.stateId = stateId |
27 | assert(nearestBaleServerId ~= nil or self.stateId ~= BaleLoader.CHANGE_GRAB_BALE) |
28 | self.nearestBaleServerId = nearestBaleServerId |
29 | return self |
30 | end |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
36 | function BaleLoaderStateEvent:readStream(streamId, connection) |
37 | self.object = NetworkUtil.readNodeObject(streamId) |
38 | |
39 | self.stateId = streamReadInt8(streamId) |
40 | if self.stateId == BaleLoader.CHANGE_GRAB_BALE then |
41 | self.nearestBaleServerId = NetworkUtil.readNodeObjectId(streamId) |
42 | end |
43 | self:run(connection) |
44 | end |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
61 | function BaleLoaderStateEvent:run(connection) |
62 | if self.object ~= nil and self.object:getIsSynchronized() then |
63 | self.object:doStateChange(self.stateId, self.nearestBaleServerId) |
64 | end |
65 | end |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
50 | function BaleLoaderStateEvent:writeStream(streamId, connection) |
51 | NetworkUtil.writeNodeObject(streamId, self.object) |
52 | streamWriteInt8(streamId, self.stateId) |
53 | if self.stateId == BaleLoader.CHANGE_GRAB_BALE then |
54 | NetworkUtil.writeNodeObjectId(streamId, self.nearestBaleServerId) |
55 | end |
56 | end |