Script v1_7_1_0
- AI
- Animals
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- Debug
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Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
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- Shape
- Sound
- addAudioSourceSampleElement
- getAudioSourceMaxRetriggerDelay
- getAudioSourceMinRetriggerDelay
- getAudioSourceRandomPlayback
- getAudioSourceSample
- getAudioSourceSampleElementProbability
- getCurrentMasterVolume
- getMasterVolume
- getNumOfAudioSourceSampleElements
- getSampleDuration
- getSampleLoopSynthesisLoadFactor
- getSampleLoopSynthesisMaxRPM
- getSampleLoopSynthesisMinRPM
- getSampleLoopSynthesisRPM
- getSampleLoopSynthesisStopDuration
- getSampleLoopSynthesisTargetLoadFactor
- getSampleLoopSynthesisTargetRPM
- getSamplePitch
- getSamplePlayOffset
- getSampleVelocity
- getSampleVolume
- getStreamedSampleVolume
- isSamplePlaying
- loadSample
- loadStreamedSample
- pauseStreamedSample
- playSample
- playStreamedSample
- removeAudioSourceSampleElement
- resumeStreamedSample
- setAudioCullingWorldProperties
- setAudioSourceMaxRetriggerDelay
- setAudioSourceMinRetriggerDelay
- setAudioSourceRandomPlayback
- setAudioSourceSampleElementProbability
- setSamplePitch
- setSampleVelocity
- setSampleVolume
- setStreamedSampleVolume
- stopSample
- stopStreamedSample
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
getSampleLoopSynthesisTargetRPM
DescriptionGet the loop synthesis sample target RPMDefinition
getSampleLoopSynthesisTargetRPM(integer sampleId, boolean useNormalizedValue.)Arguments
integer | sampleId | sampleId |
boolean | useNormalizedValue. | If true, return normalized value between [0;1]; else return real range value. |
float | rpm | rpm |