115 | function PlaceableCartridgePlayer:activatePlayer() |
116 | local spec = self.spec_cartridgePlayer |
117 | if spec.currentItem ~= 0 then |
118 | -- Reparent cartrige content to the place |
119 | link(getChildAt(spec.itemsNode, spec.currentItem - 1), getChildAt(spec.connectorNode, 0)) |
120 | |
121 | -- Hide monitor |
122 | setVisibility(spec.monitorLightNode, false) |
123 | setVisibility(getChildAt(spec.monitorNode, spec.currentItem - 1), false) |
124 | end |
125 | |
126 | -- Find the next cartridge by searching for visible items only. |
127 | -- Store first visible item as well in case we need to wrap around |
128 | local firstVisibleIndex = 0 |
129 | local nextVisibleIndex = 0 |
130 | for i = 1, getNumOfChildren(spec.itemsNode) do |
131 | local isVisible = getVisibility(getChildAt(spec.itemsNode, i - 1)) |
132 | |
133 | if isVisible then |
134 | if firstVisibleIndex == 0 then |
135 | firstVisibleIndex = i |
136 | end |
137 | |
138 | if nextVisibleIndex == 0 and i > spec.currentItem then |
139 | nextVisibleIndex = i |
140 | end |
141 | end |
142 | end |
143 | |
144 | local currentVisible = spec.currentItem |
145 | |
146 | if nextVisibleIndex ~= 0 then |
147 | spec.currentItem = nextVisibleIndex |
148 | elseif firstVisibleIndex ~= 0 then |
149 | spec.currentItem = firstVisibleIndex |
150 | elseif spec.currentItem == 0 then |
151 | -- No change, so no items exist |
152 | g_currentMission.hud:showInGameMessage(g_i18n:getText("ui_gameComputer"), g_i18n:getText("ui_gameComputerNoCartridges"), -1) |
153 | else |
154 | spec.currentItem = 0 |
155 | end |
156 | |
157 | if spec.currentItem ~= 0 then |
158 | -- Reparent cartridge content to connector |
159 | link(spec.connectorNode, getChildAt(getChildAt(spec.itemsNode, spec.currentItem - 1), 0)) |
160 | |
161 | -- Show monitor |
162 | setVisibility(spec.monitorLightNode, true) |
163 | setVisibility(getChildAt(spec.monitorNode, spec.currentItem - 1), true) |
164 | end |
165 | |
166 | if currentVisible ~= spec.currentItem and self.isClient then |
167 | g_soundManager:playSample(spec.samples.play, 1) |
168 | end |
169 | end |
52 | function PlaceableCartridgePlayer:onLoad(savegame) |
53 | local spec = self.spec_cartridgePlayer |
54 | |
55 | local baseKey = "placeable.cartridgePlayer" |
56 | spec.itemsNode = self.xmlFile:getValue(baseKey .. "#itemsNode", nil, self.components, self.i3dMappings) |
57 | spec.monitorNode = self.xmlFile:getValue(baseKey .. "#monitorNode", nil, self.components, self.i3dMappings) |
58 | spec.monitorLightNode = self.xmlFile:getValue(baseKey .. "#monitorLightNode", nil, self.components, self.i3dMappings) |
59 | spec.connectorNode = self.xmlFile:getValue(baseKey .. "#connectorNode", nil, self.components, self.i3dMappings) |
60 | spec.triggerNode = self.xmlFile:getValue(baseKey .. "#triggerNode", nil, self.components, self.i3dMappings) |
61 | |
62 | if spec.triggerNode ~= nil then |
63 | if not CollisionFlag.getHasFlagSet(spec.triggerNode, CollisionFlag.TRIGGER_PLAYER) then |
64 | Logging.error("Missing collision mask bit '%d'. Please add this bit to computer trigger node '%s'", CollisionFlag.getBit(CollisionFlag.TRIGGER_PLAYER), I3DUtil.getNodePath(spec.triggerNode)) |
65 | return nil |
66 | else |
67 | addTrigger(spec.triggerNode, "cartridgePlayerTriggerCallback", self) |
68 | end |
69 | |
70 | spec.activatable = PlaceableCartridgePlayerActivatable.new(self) |
71 | end |
72 | |
73 | spec.currentItem = 0 |
74 | |
75 | if self.isClient then |
76 | spec.samples = {} |
77 | spec.samples.play = g_soundManager:loadSampleFromXML(self.xmlFile, baseKey .. ".sounds", "play", self.baseDirectory, self.components, 1, AudioGroup.ENVIRONMENT, self.i3dMappings, nil) |
78 | end |
79 | |
80 | return self |
81 | end |
37 | function PlaceableCartridgePlayer.registerXMLPaths(schema, basePath) |
38 | schema:setXMLSpecializationType("CartridgePlayer") |
39 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".cartridgePlayer#itemsNode", "") |
40 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".cartridgePlayer#monitorNode", "") |
41 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".cartridgePlayer#monitorLightNode", "") |
42 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".cartridgePlayer#connectorNode", "") |
43 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".cartridgePlayer#triggerNode", "") |
44 | |
45 | SoundManager.registerSampleXMLPaths(schema, basePath .. ".cartridgePlayer.sounds", "play") |
46 | |
47 | schema:setXMLSpecializationType() |
48 | end |