Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
PlaceableWardrobe
DescriptionSpecialization for placeablesFunctions
- onDelete
- onLoad
- prerequisitesPresent
- registerEventListeners
- registerFunctions
- registerXMLPaths
- wardrobeTriggerCallback
onDelete
DescriptionDefinitiononDelete()Code
65 | function PlaceableWardrobe:onDelete() |
66 | local spec = self.spec_wardrobe |
67 | |
68 | g_currentMission.activatableObjectsSystem:removeActivatable(spec.activatable) |
69 | |
70 | if spec.wardrobeTrigger ~= nil then |
71 | removeTrigger(spec.wardrobeTrigger) |
72 | end |
73 | end |
onLoad
DescriptionCalled on loadingDefinition
onLoad(table savegame)Arguments
table | savegame | savegame |
46 | function PlaceableWardrobe:onLoad(savegame) |
47 | local spec = self.spec_wardrobe |
48 | |
49 | spec.activatable = PlaceableWardrobeActivatable.new(self) |
50 | |
51 | local wardrobeTriggerKey = "placeable.wardrobe#triggerNode" |
52 | spec.wardrobeTrigger = self.xmlFile:getValue(wardrobeTriggerKey, nil, self.components, self.i3dMappings) |
53 | if spec.wardrobeTrigger ~= nil then |
54 | if not CollisionFlag.getHasFlagSet(spec.wardrobeTrigger, CollisionFlag.TRIGGER_PLAYER) then |
55 | Logging.warning("%s wardrobe trigger '%s' does not have 'TRIGGER_PLAYER' bit (%s) set", self.configFileName, wardrobeTriggerKey, CollisionFlag.getBit(CollisionFlag.TRIGGER_PLAYER)) |
56 | end |
57 | addTrigger(spec.wardrobeTrigger, "wardrobeTriggerCallback", self) |
58 | end |
59 | |
60 | spec.allowAllFarms = self.xmlFile:getValue("placeable.wardrobe#allowAllFarms", false) |
61 | end |
prerequisitesPresent
DescriptionChecks if all prerequisite specializations are loadedDefinition
prerequisitesPresent(table specializations)Arguments
table | specializations | specializations |
boolean | hasPrerequisite | true if all prerequisite specializations are loaded |
17 | function PlaceableWardrobe.prerequisitesPresent(specializations) |
18 | return true |
19 | end |
registerEventListeners
DescriptionDefinitionregisterEventListeners()Code
29 | function PlaceableWardrobe.registerEventListeners(placeableType) |
30 | SpecializationUtil.registerEventListener(placeableType, "onLoad", PlaceableWardrobe) |
31 | SpecializationUtil.registerEventListener(placeableType, "onDelete", PlaceableWardrobe) |
32 | end |
registerFunctions
DescriptionDefinitionregisterFunctions()Code
23 | function PlaceableWardrobe.registerFunctions(placeableType) |
24 | SpecializationUtil.registerFunction(placeableType, "wardrobeTriggerCallback", PlaceableWardrobe.wardrobeTriggerCallback) |
25 | end |
registerXMLPaths
DescriptionDefinitionregisterXMLPaths()Code
36 | function PlaceableWardrobe.registerXMLPaths(schema, basePath) |
37 | schema:setXMLSpecializationType("Wardrobe") |
38 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".wardrobe#triggerNode", "Wardrobe trigger node for player") |
39 | schema:register(XMLValueType.BOOL, basePath .. ".wardrobe#allowAllFarms", "Allow any farm not just the owner to access the wardrobe", "false if owned by a specific farm, true otherwise") |
40 | schema:setXMLSpecializationType() |
41 | end |
wardrobeTriggerCallback
DescriptionDefinitionwardrobeTriggerCallback()Code
77 | function PlaceableWardrobe:wardrobeTriggerCallback(triggerId, otherActorId, onEnter, onLeave, onStay, otherShapeId) |
78 | if onEnter or onLeave then |
79 | if g_currentMission.player ~= nil and otherActorId == g_currentMission.player.rootNode then |
80 | local spec = self.spec_wardrobe |
81 | if spec.allowAllFarms or self:getOwnerFarmId() == g_currentMission.player.farmId then |
82 | if onEnter then |
83 | g_currentMission.activatableObjectsSystem:addActivatable(spec.activatable) |
84 | else |
85 | g_currentMission.activatableObjectsSystem:removeActivatable(spec.activatable) |
86 | end |
87 | end |
88 | end |
89 | end |
90 | end |