Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
TensionBeltObject
DescriptionSpecialization for vehicles which can be mounted by tension beltsFunctions
- getMeshNodes
- getSupportsTensionBelts
- getTensionBeltNodeId
- initSpecialization
- onLoad
- prerequisitesPresent
- registerEventListeners
- registerFunctions
getMeshNodes
DescriptionDefinitiongetMeshNodes()Code
81 | function TensionBeltObject:getMeshNodes() |
82 | return self.spec_tensionBeltObject.meshNodes |
83 | end |
getSupportsTensionBelts
DescriptionDefinitiongetSupportsTensionBelts()Code
75 | function TensionBeltObject:getSupportsTensionBelts() |
76 | return self.spec_tensionBeltObject.supportsTensionBelts |
77 | end |
getTensionBeltNodeId
DescriptionDefinitiongetTensionBeltNodeId()Code
87 | function TensionBeltObject:getTensionBeltNodeId() |
88 | return self.components[1].node |
89 | end |
initSpecialization
DescriptionDefinitioninitSpecialization()Code
21 | function TensionBeltObject.initSpecialization() |
22 | local schema = Vehicle.xmlSchema |
23 | schema:setXMLSpecializationType("TensionBeltObject") |
24 | |
25 | schema:register(XMLValueType.BOOL, "vehicle.tensionBeltObject#supportsTensionBelts", "Supports tension belts", true) |
26 | schema:register(XMLValueType.NODE_INDEX, "vehicle.tensionBeltObject.meshNodes.meshNode(?)#node", "Mesh node for tension belt calculation") |
27 | |
28 | schema:setXMLSpecializationType() |
29 | end |
onLoad
DescriptionCalled on loadingDefinition
onLoad(table savegame)Arguments
table | savegame | savegame |
48 | function TensionBeltObject:onLoad(savegame) |
49 | local spec = self.spec_tensionBeltObject |
50 | |
51 | spec.supportsTensionBelts = self.xmlFile:getValue("vehicle.tensionBeltObject#supportsTensionBelts", true) |
52 | |
53 | spec.meshNodes = {} |
54 | local i = 0 |
55 | while true do |
56 | local baseKey = string.format("vehicle.tensionBeltObject.meshNodes.meshNode(%d)", i) |
57 | if not self.xmlFile:hasProperty(baseKey) then |
58 | break |
59 | end |
60 | |
61 | local node = self.xmlFile:getValue(baseKey.."#node", nil, self.components, self.i3dMappings) |
62 | if node ~= nil then |
63 | if not getShapeIsCPUMesh(node) then |
64 | Logging.xmlWarning(self.xmlFile, "Mesh node %s (%s) does not have the CPU-Mesh flag set required for tension belts", self.xmlFile:getString(baseKey.."#node"), I3DUtil.getNodePath(node)) |
65 | end |
66 | table.insert(spec.meshNodes, node) |
67 | end |
68 | |
69 | i = i + 1 |
70 | end |
71 | end |
prerequisitesPresent
DescriptionDefinitionprerequisitesPresent()Code
15 | function TensionBeltObject.prerequisitesPresent(specializations) |
16 | return true |
17 | end |
registerEventListeners
DescriptionDefinitionregisterEventListeners()Code
41 | function TensionBeltObject.registerEventListeners(vehicleType) |
42 | SpecializationUtil.registerEventListener(vehicleType, "onLoad", TensionBeltObject) |
43 | end |
registerFunctions
DescriptionDefinitionregisterFunctions()Code
33 | function TensionBeltObject.registerFunctions(vehicleType) |
34 | SpecializationUtil.registerFunction(vehicleType, "getSupportsTensionBelts", TensionBeltObject.getSupportsTensionBelts) |
35 | SpecializationUtil.registerFunction(vehicleType, "getMeshNodes", TensionBeltObject.getMeshNodes) |
36 | SpecializationUtil.registerFunction(vehicleType, "getTensionBeltNodeId", TensionBeltObject.getTensionBeltNodeId) |
37 | end |