Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
drawDebugLine
DescriptionRender a line. Only use for debug renderingDefinition
drawDebugLine(float x0, float y0, float z0, float r0, float g0, float b0, float x1, float y1, float z1, float r1, float g1, float b1, boolean solid)Arguments
float | x0 | x0 |
float | y0 | y0 |
float | z0 | z0 |
float | r0 | r0 |
float | g0 | g0 |
float | b0 | b0 |
float | x1 | x1 |
float | y1 | y1 |
float | z1 | z1 |
float | r1 | r1 |
float | g1 | g1 |
float | b1 | b1 |
boolean | solid | solid (optional, default=true) |