Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- AnimalScreen
- AnimationElement
- BitmapElement
- BoxLayoutElement
- BreadcrumbsElement
- ButtonElement
- ButtonOverlay
- ChatWindow
- CheckedOptionElement
- ClearElement
- ColorPickButtonElement
- ConstructionScreen
- ContextActionDisplay
- ControlBarDisplay
- DialogElement
- DynamicFadedBitmapElement
- FillLevelsDisplay
- FlowLayoutElement
- FocusManager
- FrameElement
- FrameReferenceElement
- GameInfoDisplay
- GameInfoDisplayMobile
- GamePausedDisplay
- Gui
- GuiDataSource
- GuiElement
- GuiMixin
- GuiOverlay
- GuiProfile
- GuiSoundPlayer
- GuiTopDownCamera
- GuiTopDownCursor
- GuiUtils
- HUDDisplayElement
- HUDElement
- HUDFrameElement
- HUDPopupMessage
- HUDSliderElement
- HUDTextDisplay
- IndexChangeSubjectMixin
- IndexStateElement
- InfoDisplay
- InfoHUDBox
- InGameIcon
- IngameMap
- IngameMapElement
- InputGlyphElement
- InputGlyphElementUI
- InputHelpDisplay
- KeyValueInfoHUDBox
- ListElement
- ListItemElement
- MapOverlayGenerator
- MixerWagonHUDExtension
- MultiTextOptionElement
- MultiValueTween
- Overlay
- PagingElement
- PictureElement
- PlatformIconElement
- PlayerControlPadDisplay
- PlaySampleMixin
- RenderElement
- RoundStatusBar
- ScreenElement
- ScrollingLayoutElement
- SettingsModel
- SideNotification
- SideNotificationMobile
- SliderElement
- SpeakerDisplay
- SpeedMeterDisplay
- SpeedSliderDisplay
- StatusBar
- SteeringSliderDisplay
- TabbedMenu
- TabbedMenuFrameElement
- TabbedMenuWithDetails
- TableElement
- TableHeaderElement
- TerrainLayerElement
- TextBackdropElement
- TextElement
- TextInputElement
- ThreePartBitmapElement
- TimerElement
- ToggleButtonElement
- TopNotification
- Tween
- TweenSequence
- VariableWorkWidthHUDExten...
- VehicleHUDExtension
- VehicleSchemaDisplay
- VideoElement
- WardrobeScreen
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
HUDSliderElement
DescriptionSlider Element Slider for touch devices Creates a touch area from an overlay which is slideableParent
HUDElementFunctions
new
DescriptionCreate a new instance of FrameElement.Definition
new(string hudAtlasPath, float posX, float posY, float width, float height, table parent)Arguments
string | hudAtlasPath | Path to the HUD atlas texture |
float | posX | Initial X position in screen space |
float | posY | Initial Y position in screen space |
float | width | Frame width in screen space |
float | height | Frame height in screen space |
table | parent | [optional] Parent HUDElement which will receive this frame as its child element |
23 | function HUDSliderElement.new(overlay, backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, touchAreaPressedGain, transAxis, minTrans, centerTrans, maxTrans, lockTrans) |
24 | local self = HUDSliderElement:superClass().new(overlay, nil, HUDSliderElement_mt) |
25 | |
26 | self.position = {overlay.x, overlay.y} |
27 | self.size = {overlay.width, overlay.height} |
28 | self.transAxis = transAxis |
29 | self.minTrans = minTrans |
30 | self.centerTrans = centerTrans |
31 | self.maxTrans = maxTrans |
32 | self.lockTrans = lockTrans |
33 | self.speed = 0.0002 |
34 | |
35 | self.moveToCenterPosition = false |
36 | |
37 | self.snapPositions = {} |
38 | |
39 | self.touchAreaDown = g_touchHandler:registerTouchAreaOverlay(backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, TouchHandler.TRIGGER_DOWN, self.onSliderDown, self) |
40 | self.touchAreaAlways = g_touchHandler:registerTouchAreaOverlay(backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, TouchHandler.TRIGGER_ALWAYS, self.onSliderAlways, self) |
41 | self.touchAreaUp = g_touchHandler:registerTouchAreaOverlay(backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, TouchHandler.TRIGGER_UP, self.onSliderUp, self) |
42 | |
43 | g_touchHandler:setAreaPressedSizeGain(self.touchAreaDown, touchAreaPressedGain) |
44 | g_touchHandler:setAreaPressedSizeGain(self.touchAreaAlways, touchAreaPressedGain) |
45 | g_touchHandler:setAreaPressedSizeGain(self.touchAreaUp, touchAreaPressedGain) |
46 | |
47 | return self |
48 | end |