Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- addDifferential
- addForce
- addImpulse
- addToPhysics
- addTorque
- addTorqueImpulse
- addVehicleLink
- computeWheelShapeTireForces
- createCCT
- createWheelShape
- getAngularDamping
- getAngularVelocity
- getCCTCollisionFlags
- getCenterOfMass
- getCollisionMask
- getDensity
- getHasTrigger
- getLinearDamping
- getLinearVelocity
- getMass
- getMotorRotationSpeed
- getRigidBodyType
- getVelocityAtLocalPos
- getVelocityAtWorldPos
- getVolume
- getWheelShapeAxleSpeed
- getWheelShapeContactForce
- getWheelShapeContactNormal
- getWheelShapeContactObject
- getWheelShapeContactPoint
- getWheelShapePosition
- getWheelShapeSlip
- JointConstructor:setActors
- JointConstructor:setJointTransforms
- moveCCT
- overlapBox
- overlapConvex
- overlapSphere
- raycastAll
- raycastClosest
- removeAllDifferentials
- removeCCT
- removeFromPhysics
- setAngularDamping
- setAngularVelocity
- setCenterOfMass
- setCollisionMask
- setFrictionVelocity
- setJointDrive
- setLinearDamping
- setLinearVelocity
- setMass
- setRigidBodyType
- setSolverIterationCount
- setWheelShapeForcePoint
- setWheelShapeProps
- setWheelShapeTireFriction
- simulatePhysics
- simulatePhysicsTimeScale
- updateDifferential
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
overlapBox
DescriptionOverlap box objectsDefinition
overlapBox(float x, float y, float z, float rx, float ry, float rz, float ex, float ey, float ez, string overlapFunctionCallback, object targetObject, integer collisionMask, boolean includeDynamics, boolean includeStatics, boolean exactTest, boolean async)Arguments
float | x | x |
float | y | y |
float | z | z |
float | rx | rx |
float | ry | ry |
float | rz | rz |
float | ex | ex |
float | ey | ey |
float | ez | ez |
string | overlapFunctionCallback | overlapFunctionCallback |
object | targetObject | targetObject (optional) |
integer | collisionMask | collisionMask [optional, default=ALL_BITS] |
boolean | includeDynamics | includeDynamics [optional, default=true] |
boolean | includeStatics | includeStatics [optional, default=true] |
boolean | exactTest | exactTest [optional, default=false] |
boolean | async | if true, callback will be called in the next frame and calculations will be done in a background thread [optional, default=false] |
integer | numShapes | numShapes |