Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- AnimatedMapObject
- AnimatedObject
- Bale
- Basketball
- BgaSellStation
- BunkerSilo
- BuyingStation
- DigitalDisplay
- DogBall
- HelpIcons
- InlineBale
- InlineBaleSingle
- LoadingStation
- MountableObject
- NightIllumination
- Nightlight2
- NightlightFlicker
- PackedBale
- PhysicsObject
- ProductionPoint
- Rotator
- SellingStation
- SimParticleSystem
- Storage
- SunAdmirer
- TourIconsMobile
- UnloadingStation
- VehicleSellingPoint
- WildlifeSpawner
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
DigitalDisplay
FunctionsregisterXMLPaths
DescriptionDefinitionregisterXMLPaths()Code
37 | function DigitalDisplay.registerXMLPaths(schema, basePath) |
38 | schema:register(XMLValueType.NODE_INDEX, basePath .. "#baseNode", "Base node", false) |
39 | schema:register(XMLValueType.INT, basePath .. "#precision", "Precision", 0) |
40 | schema:register(XMLValueType.BOOL, basePath .. "#showZero", "Show zeros or hide them", true) |
41 | end |