Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- cancelStreamI3DFile
- clearEntireSharedI3DFileCache
- getAllSharedI3DFileRequestIds
- getAllStreamI3DFileRequestIds
- getNumOfSharedI3DFiles
- getSharedI3DFileProgressInfo
- getSharedI3DFileRefCount
- getStreamI3DFileProgressInfo
- loadI3DFile
- loadSharedI3DFile
- pinSharedI3DFileInCache
- releaseSharedI3DFile
- setStreamI3DFileDelay
- setStreamSharedI3DFileDelay
- streamI3DFile
- streamSharedI3DFile
- unpinSharedI3DFileInCache
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
getSharedI3DFileProgressInfo
DescriptionGet shared I3D file progress informationDefinition
getSharedI3DFileProgressInfo(integer requestId)Arguments
integer | requestId | request id from streamSharedI3DFile |
string | progress | a string describing the progress |
float | elapsedTime | the elapsed time in seconds since the request was made |
string | filename | the filename being loaded, or else "" |
string | function | the Lua callback name, or else the name of the C++ class that handles the callback, or else "" |
object | target | the Lua callback target, or nil |
object | args | the Lua callback arguments, or nil |