Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- cancelStreamI3DFile
- clearEntireSharedI3DFileCache
- getAllSharedI3DFileRequestIds
- getAllStreamI3DFileRequestIds
- getNumOfSharedI3DFiles
- getSharedI3DFileProgressInfo
- getSharedI3DFileRefCount
- getStreamI3DFileProgressInfo
- loadI3DFile
- loadSharedI3DFile
- pinSharedI3DFileInCache
- releaseSharedI3DFile
- setStreamI3DFileDelay
- setStreamSharedI3DFileDelay
- streamI3DFile
- streamSharedI3DFile
- unpinSharedI3DFileInCache
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
streamSharedI3DFile
DescriptionStream shared I3D file. Can call the callback in the same callstack when the file is already loadedDefinition
streamSharedI3DFile(string filename, string callbackFunctionName, object target, object args, boolean addPhysics, boolean callOnCreate, boolean verbose)Arguments
string | filename | filename |
string | callbackFunctionName | callbackFunctionName (optional) |
object | target | target (optional) |
object | args | args (optional) |
boolean | addPhysics | addPhysics (optional) |
boolean | callOnCreate | callOnCreate (optional) |
boolean | verbose | verbose (optional) |
integer | requestId | request id for streaming, used to cancel the stream request |