Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- cancelStreamI3DFile
- clearEntireSharedI3DFileCache
- getAllSharedI3DFileRequestIds
- getAllStreamI3DFileRequestIds
- getNumOfSharedI3DFiles
- getSharedI3DFileProgressInfo
- getSharedI3DFileRefCount
- getStreamI3DFileProgressInfo
- loadI3DFile
- loadSharedI3DFile
- pinSharedI3DFileInCache
- releaseSharedI3DFile
- setStreamI3DFileDelay
- setStreamSharedI3DFileDelay
- streamI3DFile
- streamSharedI3DFile
- unpinSharedI3DFileInCache
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
releaseSharedI3DFile
DescriptionReduces the ref count of the given shared i3d. Must be called for every successfull loadSharedI3DFile and streamSharedI3DFile call to avoid memory leaks.Definition
releaseSharedI3DFile(integer requestId, boolean warnIfInvalid)Arguments
integer | requestId | stream I3D request ID |
boolean | warnIfInvalid | print a warning if the request ID is invalid (optional; defaults to false) |