Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- AIConveyorBelt
- AIDrivable
- AIFieldWorker
- AIImplement
- AIJobVehicle
- AIVehicle
- AIVehicleObstacle
- AnimatedVehicle
- ArticulatedAxis
- Attachable
- AttacherJointControl
- AttacherJoints
- AutoLoader
- BaleGrab
- BaleLoader
- Baler
- BaleWrapper
- BaseMaterial
- BigBag
- BunkerSiloCompacter
- BunkerSiloInteractor
- CCTDrivable
- Combine
- ConnectionHoses
- ConveyorBelt
- Cover
- CrabSteering
- Crawlers
- CropSensor
- Cultivator
- Cutter
- Cylindered
- CylinderedFoldable
- Dashboard
- Dischargeable
- Drivable
- DynamicallyLoadedParts
- DynamicMountAttacher
- Enterable
- ExtendedAIVehicle
- ExtendedCombine
- ExtendedMotorized
- ExtendedMower
- ExtendedSowingMachine
- ExtendedSprayer
- ExtendedWearable
- FertilizingCultivator
- FertilizingSowingMachine
- FillTriggerVehicle
- FillUnit
- FillVolume
- Foldable
- FoliageBending
- ForageWagon
- FrontloaderAttacher
- FruitPreparer
- GroundAdjustedNodes
- GroundReference
- HeadlandAnimation
- Honk
- HookLiftContainer
- HookLiftTrailer
- IKChains
- InlineWrapper
- JigglingParts
- Leveler
- LicensePlates
- Lights
- LivestockTrailer
- Locomotive
- LogGrab
- ManureBarrel
- ManureSensor
- MixerWagon
- Motorized
- Mountable
- Mower
- Mulcher
- MultipleItemPurchase
- Pallet
- Pickup
- Pipe
- PlaceableAI
- PlaceableAnimatedObjects
- PlaceableBeehive
- PlaceableBeehivePalletSpa...
- PlaceableBunkerSilo
- PlaceableBuyingStation
- PlaceableCartridgePlayer
- PlaceableChargingStation
- PlaceableClearAreas
- PlaceableColorable
- PlaceableDeletedNodes
- PlaceableDoghouse
- PlaceableDynamicallyLoade...
- PlaceableFarmhouse
- PlaceableFence
- PlaceableFoliageAreas
- PlaceableGreenhouse
- PlaceableHighPressureWash...
- PlaceableHotspots
- PlaceableHusbandry
- PlaceableHusbandryAnimals
- PlaceableHusbandryFeeding...
- PlaceableHusbandryFence
- PlaceableHusbandryFood
- PlaceableHusbandryLiquidM...
- PlaceableHusbandryMilk
- PlaceableHusbandryPallets
- PlaceableHusbandryStraw
- PlaceableHusbandryWater
- PlaceableIncomePerHour
- PlaceableIndoorAreas
- PlaceableInfoTrigger
- PlaceableLeveling
- PlaceableLights
- PlaceableManureHeap
- PlaceablePlacement
- PlaceableProductionPoint
- PlaceableSellingStation
- PlaceableSilo
- PlaceableSiloExtension
- PlaceableSolarPanels
- PlaceableTipOcclusionArea...
- PlaceableTrainSystem
- PlaceableTriggerMarkers
- PlaceableVine
- PlaceableWardrobe
- PlaceableWeatherStation
- PlaceableWeighingStation
- PlaceableWindTurbine
- PlaceableWorkshop
- Plow
- PlowPacker
- PowerConsumer
- PowerTakeOffs
- PrecisionFarmingStatistic
- PushHandTool
- RandomlyMovingParts
- ReceivingHopper
- ReverseDriving
- Rideable
- RidgeMarker
- Roller
- Ropes
- RTKStation
- SaltSpreader
- SemiTrailerFront
- Shovel
- SlopeCompensation
- SmartAttach
- SoilSampler
- SowingMachine
- SpeedRotatingParts
- SplineVehicle
- Sprayer
- StonePicker
- StrawBlower
- StumpCutter
- SupportVehicle
- Suspensions
- Tedder
- TensionBeltObject
- TensionBelts
- TestAreas
- TipOccluder
- Trailer
- TreePlanter
- TreeSaplingPallet
- TreeSaw
- TurnOnVehicle
- VariableWorkWidth
- VehicleSettings
- VineCutter
- VineDetector
- VinePrepruner
- Washable
- WaterTrailer
- Wearable
- Weeder
- WeedSpotSpray
- Wheels
- WindBending
- Windrower
- Wipers
- WoodCrusher
- WoodHarvester
- WorkArea
- WorkMode
- WorkParticles
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
PlaceableWardrobe
DescriptionSpecialization for placeablesFunctions
- onDelete
- onLoad
- prerequisitesPresent
- registerEventListeners
- registerFunctions
- registerXMLPaths
- wardrobeTriggerCallback
onDelete
DescriptionDefinitiononDelete()Code
65 | function PlaceableWardrobe:onDelete() |
66 | local spec = self.spec_wardrobe |
67 | |
68 | g_currentMission.activatableObjectsSystem:removeActivatable(spec.activatable) |
69 | |
70 | if spec.wardrobeTrigger ~= nil then |
71 | removeTrigger(spec.wardrobeTrigger) |
72 | end |
73 | end |
onLoad
DescriptionCalled on loadingDefinition
onLoad(table savegame)Arguments
table | savegame | savegame |
46 | function PlaceableWardrobe:onLoad(savegame) |
47 | local spec = self.spec_wardrobe |
48 | |
49 | spec.activatable = PlaceableWardrobeActivatable.new(self) |
50 | |
51 | local wardrobeTriggerKey = "placeable.wardrobe#triggerNode" |
52 | spec.wardrobeTrigger = self.xmlFile:getValue(wardrobeTriggerKey, nil, self.components, self.i3dMappings) |
53 | if spec.wardrobeTrigger ~= nil then |
54 | if not CollisionFlag.getHasFlagSet(spec.wardrobeTrigger, CollisionFlag.TRIGGER_PLAYER) then |
55 | Logging.warning("%s wardrobe trigger '%s' does not have 'TRIGGER_PLAYER' bit (%s) set", self.configFileName, wardrobeTriggerKey, CollisionFlag.getBit(CollisionFlag.TRIGGER_PLAYER)) |
56 | end |
57 | addTrigger(spec.wardrobeTrigger, "wardrobeTriggerCallback", self) |
58 | end |
59 | |
60 | spec.allowAllFarms = self.xmlFile:getValue("placeable.wardrobe#allowAllFarms", false) |
61 | end |
prerequisitesPresent
DescriptionChecks if all prerequisite specializations are loadedDefinition
prerequisitesPresent(table specializations)Arguments
table | specializations | specializations |
boolean | hasPrerequisite | true if all prerequisite specializations are loaded |
17 | function PlaceableWardrobe.prerequisitesPresent(specializations) |
18 | return true |
19 | end |
registerEventListeners
DescriptionDefinitionregisterEventListeners()Code
29 | function PlaceableWardrobe.registerEventListeners(placeableType) |
30 | SpecializationUtil.registerEventListener(placeableType, "onLoad", PlaceableWardrobe) |
31 | SpecializationUtil.registerEventListener(placeableType, "onDelete", PlaceableWardrobe) |
32 | end |
registerFunctions
DescriptionDefinitionregisterFunctions()Code
23 | function PlaceableWardrobe.registerFunctions(placeableType) |
24 | SpecializationUtil.registerFunction(placeableType, "wardrobeTriggerCallback", PlaceableWardrobe.wardrobeTriggerCallback) |
25 | end |
registerXMLPaths
DescriptionDefinitionregisterXMLPaths()Code
36 | function PlaceableWardrobe.registerXMLPaths(schema, basePath) |
37 | schema:setXMLSpecializationType("Wardrobe") |
38 | schema:register(XMLValueType.NODE_INDEX, basePath .. ".wardrobe#triggerNode", "Wardrobe trigger node for player") |
39 | schema:register(XMLValueType.BOOL, basePath .. ".wardrobe#allowAllFarms", "Allow any farm not just the owner to access the wardrobe", "false if owned by a specific farm, true otherwise") |
40 | schema:setXMLSpecializationType() |
41 | end |
wardrobeTriggerCallback
DescriptionDefinitionwardrobeTriggerCallback()Code
77 | function PlaceableWardrobe:wardrobeTriggerCallback(triggerId, otherActorId, onEnter, onLeave, onStay, otherShapeId) |
78 | if onEnter or onLeave then |
79 | if g_currentMission.player ~= nil and otherActorId == g_currentMission.player.rootNode then |
80 | local spec = self.spec_wardrobe |
81 | if spec.allowAllFarms or self:getOwnerFarmId() == g_currentMission.player.farmId then |
82 | if onEnter then |
83 | g_currentMission.activatableObjectsSystem:addActivatable(spec.activatable) |
84 | else |
85 | g_currentMission.activatableObjectsSystem:removeActivatable(spec.activatable) |
86 | end |
87 | end |
88 | end |
89 | end |
90 | end |