Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
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- Maps
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- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
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- Sounds
- Specialization
- Specializations
- AIConveyorBelt
- AIDrivable
- AIFieldWorker
- AIImplement
- AIJobVehicle
- AIVehicle
- AIVehicleObstacle
- AnimatedVehicle
- ArticulatedAxis
- Attachable
- AttacherJointControl
- AttacherJoints
- AutoLoader
- BaleGrab
- BaleLoader
- Baler
- BaleWrapper
- BaseMaterial
- BigBag
- BunkerSiloCompacter
- BunkerSiloInteractor
- CCTDrivable
- Combine
- ConnectionHoses
- ConveyorBelt
- Cover
- CrabSteering
- Crawlers
- CropSensor
- Cultivator
- Cutter
- Cylindered
- CylinderedFoldable
- Dashboard
- Dischargeable
- Drivable
- DynamicallyLoadedParts
- DynamicMountAttacher
- Enterable
- ExtendedAIVehicle
- ExtendedCombine
- ExtendedMotorized
- ExtendedMower
- ExtendedSowingMachine
- ExtendedSprayer
- ExtendedWearable
- FertilizingCultivator
- FertilizingSowingMachine
- FillTriggerVehicle
- FillUnit
- FillVolume
- Foldable
- FoliageBending
- ForageWagon
- FrontloaderAttacher
- FruitPreparer
- GroundAdjustedNodes
- GroundReference
- HeadlandAnimation
- Honk
- HookLiftContainer
- HookLiftTrailer
- IKChains
- InlineWrapper
- JigglingParts
- Leveler
- LicensePlates
- Lights
- LivestockTrailer
- Locomotive
- LogGrab
- ManureBarrel
- ManureSensor
- MixerWagon
- Motorized
- Mountable
- Mower
- Mulcher
- MultipleItemPurchase
- Pallet
- Pickup
- Pipe
- PlaceableAI
- PlaceableAnimatedObjects
- PlaceableBeehive
- PlaceableBeehivePalletSpa...
- PlaceableBunkerSilo
- PlaceableBuyingStation
- PlaceableCartridgePlayer
- PlaceableChargingStation
- PlaceableClearAreas
- PlaceableColorable
- PlaceableDeletedNodes
- PlaceableDoghouse
- PlaceableDynamicallyLoade...
- PlaceableFarmhouse
- PlaceableFence
- PlaceableFoliageAreas
- PlaceableGreenhouse
- PlaceableHighPressureWash...
- PlaceableHotspots
- PlaceableHusbandry
- PlaceableHusbandryAnimals
- PlaceableHusbandryFeeding...
- PlaceableHusbandryFence
- PlaceableHusbandryFood
- PlaceableHusbandryLiquidM...
- PlaceableHusbandryMilk
- PlaceableHusbandryPallets
- PlaceableHusbandryStraw
- PlaceableHusbandryWater
- PlaceableIncomePerHour
- PlaceableIndoorAreas
- PlaceableInfoTrigger
- PlaceableLeveling
- PlaceableLights
- PlaceableManureHeap
- PlaceablePlacement
- PlaceableProductionPoint
- PlaceableSellingStation
- PlaceableSilo
- PlaceableSiloExtension
- PlaceableSolarPanels
- PlaceableTipOcclusionArea...
- PlaceableTrainSystem
- PlaceableTriggerMarkers
- PlaceableVine
- PlaceableWardrobe
- PlaceableWeatherStation
- PlaceableWeighingStation
- PlaceableWindTurbine
- PlaceableWorkshop
- Plow
- PlowPacker
- PowerConsumer
- PowerTakeOffs
- PrecisionFarmingStatistic
- PushHandTool
- RandomlyMovingParts
- ReceivingHopper
- ReverseDriving
- Rideable
- RidgeMarker
- Roller
- Ropes
- RTKStation
- SaltSpreader
- SemiTrailerFront
- Shovel
- SlopeCompensation
- SmartAttach
- SoilSampler
- SowingMachine
- SpeedRotatingParts
- SplineVehicle
- Sprayer
- StonePicker
- StrawBlower
- StumpCutter
- SupportVehicle
- Suspensions
- Tedder
- TensionBeltObject
- TensionBelts
- TestAreas
- TipOccluder
- Trailer
- TreePlanter
- TreeSaplingPallet
- TreeSaw
- TurnOnVehicle
- VariableWorkWidth
- VehicleSettings
- VineCutter
- VineDetector
- VinePrepruner
- Washable
- WaterTrailer
- Wearable
- Weeder
- WeedSpotSpray
- Wheels
- WindBending
- Windrower
- Wipers
- WoodCrusher
- WoodHarvester
- WorkArea
- WorkMode
- WorkParticles
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
TensionBeltObject
DescriptionSpecialization for vehicles which can be mounted by tension beltsFunctions
- getMeshNodes
- getSupportsTensionBelts
- getTensionBeltNodeId
- initSpecialization
- onLoad
- prerequisitesPresent
- registerEventListeners
- registerFunctions
getMeshNodes
DescriptionDefinitiongetMeshNodes()Code
81 | function TensionBeltObject:getMeshNodes() |
82 | return self.spec_tensionBeltObject.meshNodes |
83 | end |
getSupportsTensionBelts
DescriptionDefinitiongetSupportsTensionBelts()Code
75 | function TensionBeltObject:getSupportsTensionBelts() |
76 | return self.spec_tensionBeltObject.supportsTensionBelts |
77 | end |
getTensionBeltNodeId
DescriptionDefinitiongetTensionBeltNodeId()Code
87 | function TensionBeltObject:getTensionBeltNodeId() |
88 | return self.components[1].node |
89 | end |
initSpecialization
DescriptionDefinitioninitSpecialization()Code
21 | function TensionBeltObject.initSpecialization() |
22 | local schema = Vehicle.xmlSchema |
23 | schema:setXMLSpecializationType("TensionBeltObject") |
24 | |
25 | schema:register(XMLValueType.BOOL, "vehicle.tensionBeltObject#supportsTensionBelts", "Supports tension belts", true) |
26 | schema:register(XMLValueType.NODE_INDEX, "vehicle.tensionBeltObject.meshNodes.meshNode(?)#node", "Mesh node for tension belt calculation") |
27 | |
28 | schema:setXMLSpecializationType() |
29 | end |
onLoad
DescriptionCalled on loadingDefinition
onLoad(table savegame)Arguments
table | savegame | savegame |
48 | function TensionBeltObject:onLoad(savegame) |
49 | local spec = self.spec_tensionBeltObject |
50 | |
51 | spec.supportsTensionBelts = self.xmlFile:getValue("vehicle.tensionBeltObject#supportsTensionBelts", true) |
52 | |
53 | spec.meshNodes = {} |
54 | local i = 0 |
55 | while true do |
56 | local baseKey = string.format("vehicle.tensionBeltObject.meshNodes.meshNode(%d)", i) |
57 | if not self.xmlFile:hasProperty(baseKey) then |
58 | break |
59 | end |
60 | |
61 | local node = self.xmlFile:getValue(baseKey.."#node", nil, self.components, self.i3dMappings) |
62 | if node ~= nil then |
63 | if not getShapeIsCPUMesh(node) then |
64 | Logging.xmlWarning(self.xmlFile, "Mesh node %s (%s) does not have the CPU-Mesh flag set required for tension belts", self.xmlFile:getString(baseKey.."#node"), I3DUtil.getNodePath(node)) |
65 | end |
66 | table.insert(spec.meshNodes, node) |
67 | end |
68 | |
69 | i = i + 1 |
70 | end |
71 | end |
prerequisitesPresent
DescriptionDefinitionprerequisitesPresent()Code
15 | function TensionBeltObject.prerequisitesPresent(specializations) |
16 | return true |
17 | end |
registerEventListeners
DescriptionDefinitionregisterEventListeners()Code
41 | function TensionBeltObject.registerEventListeners(vehicleType) |
42 | SpecializationUtil.registerEventListener(vehicleType, "onLoad", TensionBeltObject) |
43 | end |
registerFunctions
DescriptionDefinitionregisterFunctions()Code
33 | function TensionBeltObject.registerFunctions(vehicleType) |
34 | SpecializationUtil.registerFunction(vehicleType, "getSupportsTensionBelts", TensionBeltObject.getSupportsTensionBelts) |
35 | SpecializationUtil.registerFunction(vehicleType, "getMeshNodes", TensionBeltObject.getMeshNodes) |
36 | SpecializationUtil.registerFunction(vehicleType, "getTensionBeltNodeId", TensionBeltObject.getTensionBeltNodeId) |
37 | end |