LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

BalerSetBaleTimeEvent

Description
Event for baler set time
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function BalerSetBaleTimeEvent.emptyNew()
15 local self = Event.new(BalerSetBaleTimeEvent_mt)
16 return self
17end

new

Description
Create new instance of event
Definition
new(table object, integer bale, float baleTime)
Arguments
tableobjectobject
integerbalebale id
floatbaleTimebale time
Code
24function BalerSetBaleTimeEvent.new(object, bale, baleTime)
25 local self = BalerSetBaleTimeEvent.emptyNew()
26 self.object = object
27 self.bale = bale
28 self.baleTime = baleTime
29 return self
30end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function BalerSetBaleTimeEvent:readStream(streamId, connection)
37 self.object = NetworkUtil.readNodeObject(streamId)
38 self.bale = streamReadInt32(streamId)
39 self.baleTime = streamReadFloat32(streamId)
40 self:run(connection)
41end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
56function BalerSetBaleTimeEvent:run(connection)
57 if self.object ~= nil and self.object:getIsSynchronized() then
58 self.object:setBaleTime(self.bale, self.baleTime)
59 end
60end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
47function BalerSetBaleTimeEvent:writeStream(streamId, connection)
48 NetworkUtil.writeNodeObject(streamId, self.object)
49 streamWriteInt32(streamId, self.bale)
50 streamWriteFloat32(streamId, self.baleTime)
51end