LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

HonkEvent

Description
Event for honking
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function HonkEvent.emptyNew()
14 local self = Event.new(HonkEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, boolean isPlaying)
Arguments
tableobjectobject
booleanisPlayinghonk is playing
Code
22function HonkEvent.new(object, isPlaying)
23 local self = HonkEvent.emptyNew()
24 self.object = object
25 self.isPlaying = isPlaying
26 return self
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function HonkEvent:readStream(streamId, connection)
34 self.object = NetworkUtil.readNodeObject(streamId)
35 self.isPlaying = streamReadBool(streamId)
36 self:run(connection)
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function HonkEvent:run(connection)
52 if self.object ~= nil and self.object:getIsSynchronized() then
53 self.object:playHonk(self.isPlaying, true)
54 end
55
56 if not connection:getIsServer() then
57 g_server:broadcastEvent(HonkEvent.new(self.object, self.isPlaying), nil, connection, self.object)
58 end
59end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isPlaying, boolean noEventSend)
Arguments
tablevehiclevehicle
booleanisPlayinghonk is playing
booleannoEventSendno event send
Code
66function HonkEvent.sendEvent(vehicle, isPlaying, noEventSend)
67 if vehicle.spec_honk ~= nil and vehicle.spec_honk.isPlaying ~= isPlaying then
68 if noEventSend == nil or noEventSend == false then
69 if g_server ~= nil then
70 g_server:broadcastEvent(HonkEvent.new(vehicle, isPlaying), nil, nil, vehicle)
71 else
72 g_client:getServerConnection():sendEvent(HonkEvent.new(vehicle, isPlaying))
73 end
74 end
75 end
76end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function HonkEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.object)
45 streamWriteBool(streamId, self.isPlaying)
46end