LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

AnimatedVehicleStartEvent

Description
Event for animation start
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function AnimatedVehicleStartEvent.emptyNew()
14 local self = Event.new(AnimatedVehicleStartEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, string name, float speed, float animTime)
Arguments
tableobjectobject
stringnamename of animation
floatspeedspeed of animation
floatanimTimetime of animation
Code
24function AnimatedVehicleStartEvent.new(object, name, speed, animTime)
25 local self = AnimatedVehicleStartEvent.emptyNew()
26 self.name = name
27 self.speed = speed
28 self.animTime = animTime
29 self.object = object
30 return self
31end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
37function AnimatedVehicleStartEvent:readStream(streamId, connection)
38 self.object = NetworkUtil.readNodeObject(streamId)
39 self.name = streamReadString(streamId)
40 self.speed = streamReadFloat32(streamId)
41 self.animTime = streamReadFloat32(streamId)
42
43 self:run(connection)
44end

run

Description
Definition
run()
Code
59function AnimatedVehicleStartEvent:run(connection)
60 if self.object ~= nil and self.object:getIsSynchronized() then
61 self.object:playAnimation(self.name, self.speed, self.animTime, true)
62 end
63
64 if not connection:getIsServer() then
65 g_server:broadcastEvent(AnimatedVehicleStartEvent.new(self.object, self.name, self.speed, self.animTime), nil, connection, self.object)
66 end
67end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
50function AnimatedVehicleStartEvent:writeStream(streamId, connection)
51 NetworkUtil.writeNodeObject(streamId, self.object)
52 streamWriteString(streamId, self.name)
53 streamWriteFloat32(streamId, self.speed)
54 streamWriteFloat32(streamId, self.animTime)
55end