LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

SetCruiseControlSpeedEvent

Description
Event for cruise control speed
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function SetCruiseControlSpeedEvent.emptyNew()
14 local self = Event.new(SetCruiseControlSpeedEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table vehicle, float speed, float speedReverse)
Arguments
tablevehiclevehicle
floatspeedspeed
floatspeedReversespeedReverse
Code
23function SetCruiseControlSpeedEvent.new(vehicle, speed, speedReverse)
24 local self = SetCruiseControlSpeedEvent.emptyNew()
25 self.speed = speed
26 self.speedReverse = speedReverse
27 self.vehicle = vehicle
28 return self
29end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
35function SetCruiseControlSpeedEvent:readStream(streamId, connection)
36 self.vehicle = NetworkUtil.readNodeObject(streamId)
37 self.speed = streamReadUInt8(streamId)
38 self.speedReverse = streamReadUInt8(streamId)
39 self:run(connection)
40end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
55function SetCruiseControlSpeedEvent:run(connection)
56 if not connection:getIsServer() then
57 g_server:broadcastEvent(self, false, connection, self.vehicle)
58 end
59 if self.vehicle ~= nil and self.vehicle:getIsSynchronized() then
60 self.vehicle:setCruiseControlMaxSpeed(self.speed, self.speedReverse)
61 end
62end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
46function SetCruiseControlSpeedEvent:writeStream(streamId, connection)
47 NetworkUtil.writeNodeObject(streamId, self.vehicle)
48 streamWriteUInt8(streamId, self.speed)
49 streamWriteUInt8(streamId, self.speedReverse)
50end