LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

VehicleDetachEvent

Description
Event for detaching
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
17function VehicleDetachEvent.emptyNew()
18 local self = Event.new(VehicleDetachEvent_mt)
19 return self
20end

new

Description
Create new instance of event
Definition
new(table vehicle, table implement)
Arguments
tablevehiclevehicle
tableimplementimplement
Return Values
tableinstanceinstance of event
Code
27function VehicleDetachEvent.new(vehicle, implement)
28 local self = VehicleDetachEvent.emptyNew()
29 self.implement = implement
30 self.vehicle = vehicle
31 return self
32end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
38function VehicleDetachEvent:readStream(streamId, connection)
39 self.vehicle = NetworkUtil.readNodeObject(streamId)
40 self.implement = NetworkUtil.readNodeObject(streamId)
41
42 if self.vehicle ~= nil and self.vehicle:getIsSynchronized() then
43 if connection:getIsServer() then
44 self.vehicle:detachImplementByObject(self.implement, true)
45 else
46 self.vehicle:detachImplementByObject(self.implement)
47 end
48 end
49end

run

Description
Definition
run()
Code
62function VehicleDetachEvent:run(connection)
63end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
55function VehicleDetachEvent:writeStream(streamId, connection)
56 NetworkUtil.writeNodeObject(streamId, self.vehicle)
57 NetworkUtil.writeNodeObject(streamId, self.implement)
58end