LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

RidgeMarkerSetStateEvent

Description
Event for ridge marker state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function RidgeMarkerSetStateEvent.emptyNew()
14 local self = Event.new(RidgeMarkerSetStateEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table vehicle, boolean state)
Arguments
tablevehiclevehicle
booleanstatestate
Code
22function RidgeMarkerSetStateEvent.new(vehicle, state)
23 local self = RidgeMarkerSetStateEvent.emptyNew()
24 self.vehicle = vehicle
25 self.state = state
26 assert(state >= 0 and state < RidgeMarker.MAX_NUM_RIDGEMARKERS)
27 return self
28end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
34function RidgeMarkerSetStateEvent:readStream(streamId, connection)
35 self.vehicle = NetworkUtil.readNodeObject(streamId)
36 self.state = streamReadUIntN(streamId, RidgeMarker.SEND_NUM_BITS)
37 self:run(connection)
38end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
52function RidgeMarkerSetStateEvent:run(connection)
53 if self.vehicle ~= nil and self.vehicle:getIsSynchronized() then
54 self.vehicle:setRidgeMarkerState(self.state, true)
55 end
56
57 if not connection:getIsServer() then
58 g_server:broadcastEvent(RidgeMarkerSetStateEvent.new(self.vehicle, self.state), nil, connection, self.vehicle)
59 end
60end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, integer state, boolean noEventSend)
Arguments
tablevehiclevehicle
integerstatedischarge state
booleannoEventSendno event send
Code
67function RidgeMarkerSetStateEvent.sendEvent(vehicle, state, noEventSend)
68 if noEventSend == nil or noEventSend == false then
69 if g_server ~= nil then
70 g_server:broadcastEvent(RidgeMarkerSetStateEvent.new(vehicle, state), nil, nil, vehicle)
71 else
72 g_client:getServerConnection():sendEvent(RidgeMarkerSetStateEvent.new(vehicle, state))
73 end
74 end
75end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
44function RidgeMarkerSetStateEvent:writeStream(streamId, connection)
45 NetworkUtil.writeNodeObject(streamId, self.vehicle)
46 streamWriteUIntN(streamId, self.state, RidgeMarker.SEND_NUM_BITS)
47end