LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

BaleLoaderStateEvent

Description
Event for bale loader state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function BaleLoaderStateEvent.emptyNew()
14 local self = Event.new(BaleLoaderStateEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, integer stateId, integer nearestBaleServerId)
Arguments
tableobjectobject
integerstateIdstateId
integernearestBaleServerIdnearestBaleServerId
Code
23function BaleLoaderStateEvent.new(object, stateId, nearestBaleServerId)
24 local self = BaleLoaderStateEvent.emptyNew()
25 self.object = object
26 self.stateId = stateId
27 assert(nearestBaleServerId ~= nil or self.stateId ~= BaleLoader.CHANGE_GRAB_BALE)
28 self.nearestBaleServerId = nearestBaleServerId
29 return self
30end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function BaleLoaderStateEvent:readStream(streamId, connection)
37 self.object = NetworkUtil.readNodeObject(streamId)
38
39 self.stateId = streamReadInt8(streamId)
40 if self.stateId == BaleLoader.CHANGE_GRAB_BALE then
41 self.nearestBaleServerId = NetworkUtil.readNodeObjectId(streamId)
42 end
43 self:run(connection)
44end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
61function BaleLoaderStateEvent:run(connection)
62 if self.object ~= nil and self.object:getIsSynchronized() then
63 self.object:doStateChange(self.stateId, self.nearestBaleServerId)
64 end
65end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
50function BaleLoaderStateEvent:writeStream(streamId, connection)
51 NetworkUtil.writeNodeObject(streamId, self.object)
52 streamWriteInt8(streamId, self.stateId)
53 if self.stateId == BaleLoader.CHANGE_GRAB_BALE then
54 NetworkUtil.writeNodeObjectId(streamId, self.nearestBaleServerId)
55 end
56end