LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

SetMotorTurnedOnEvent

Description
Event for motor turned on state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function SetMotorTurnedOnEvent.emptyNew()
14 local self = Event.new(SetMotorTurnedOnEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, boolean turnedOn)
Arguments
tableobjectobject
booleanturnedOnis turned on
Code
22function SetMotorTurnedOnEvent.new(object, turnedOn)
23 local self = SetMotorTurnedOnEvent.emptyNew()
24 self.object = object
25 self.turnedOn = turnedOn
26 return self
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function SetMotorTurnedOnEvent:readStream(streamId, connection)
34 self.object = NetworkUtil.readNodeObject(streamId)
35 self.turnedOn = streamReadBool(streamId)
36 self:run(connection)
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function SetMotorTurnedOnEvent:run(connection)
52 if self.object ~= nil and self.object:getIsSynchronized() then
53 if self.turnedOn then
54 self.object:startMotor(true)
55 else
56 self.object:stopMotor(true)
57 end
58 end
59
60 if not connection:getIsServer() then
61 g_server:broadcastEvent(SetMotorTurnedOnEvent.new(self.object, self.turnedOn), nil, connection, self.object)
62 end
63end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function SetMotorTurnedOnEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.object)
45 streamWriteBool(streamId, self.turnedOn)
46end