LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

VehiclePlayerStyleChangedEvent

Description
Event for enter request
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function VehiclePlayerStyleChangedEvent.emptyNew()
15 local self = Event.new(VehiclePlayerStyleChangedEvent_mt)
16 return self
17end

new

Description
Create new instance of event
Definition
new(table vehicle, table playerStyle)
Arguments
tablevehiclevehicle
tableplayerStyleinfo
Return Values
tableinstanceinstance of event
Code
24function VehiclePlayerStyleChangedEvent.new(vehicle, playerStyle)
25 local self = VehiclePlayerStyleChangedEvent.emptyNew()
26
27 self.vehicle = vehicle
28 self.playerStyle = playerStyle
29
30 return self
31end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
37function VehiclePlayerStyleChangedEvent:readStream(streamId, connection)
38 self.vehicle = NetworkUtil.readNodeObject(streamId)
39
40 self.playerStyle = PlayerStyle.new()
41 self.playerStyle:readStream(streamId, connection)
42
43 -- only do on client
44 if self.vehicle ~= nil and self.vehicle:getIsSynchronized() then
45 self.vehicle:setVehicleCharacter(self.playerStyle)
46 end
47end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
61function VehiclePlayerStyleChangedEvent:run(connection)
62end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
53function VehiclePlayerStyleChangedEvent:writeStream(streamId, connection)
54 NetworkUtil.writeNodeObject(streamId, self.vehicle)
55 self.playerStyle:writeStream(streamId, connection)
56end