LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

BaleWrapperStateEvent

Description
Event for bale wrapper state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function BaleWrapperStateEvent.emptyNew()
14 local self = Event.new(BaleWrapperStateEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, integer stateId, integer nearestBaleServerId)
Arguments
tableobjectobject
integerstateIdstate id
integernearestBaleServerIdserver id of nearest bale
Code
23function BaleWrapperStateEvent.new(object, stateId, nearestBaleServerId)
24 local self = BaleWrapperStateEvent.emptyNew()
25 self.object = object
26 self.stateId = stateId
27 assert(nearestBaleServerId ~= nil or self.stateId ~= BaleWrapper.CHANGE_GRAB_BALE)
28 self.nearestBaleServerId = nearestBaleServerId
29 return self
30end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function BaleWrapperStateEvent:readStream(streamId, connection)
37 self.object = NetworkUtil.readNodeObject(streamId)
38 self.stateId = streamReadInt8(streamId)
39 if self.stateId == BaleWrapper.CHANGE_GRAB_BALE then
40 self.nearestBaleServerId = NetworkUtil.readNodeObjectId(streamId)
41 end
42 self:run(connection)
43end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
60function BaleWrapperStateEvent:run(connection)
61 if self.object ~= nil and self.object:getIsSynchronized() then
62 self.object:doStateChange(self.stateId, self.nearestBaleServerId)
63 end
64end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
49function BaleWrapperStateEvent:writeStream(streamId, connection)
50 NetworkUtil.writeNodeObject(streamId, self.object)
51 streamWriteInt8(streamId, self.stateId)
52 if self.stateId == BaleWrapper.CHANGE_GRAB_BALE then
53 NetworkUtil.writeNodeObjectId(streamId, self.nearestBaleServerId)
54 end
55end