LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

VehicleSetLightEvent

Description
Event for light state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function VehicleSetLightEvent.emptyNew()
14 local self = Event.new(VehicleSetLightEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, integer lightsTypesMask)
Arguments
tableobjectobject
integerlightsTypesMasklight types mask
Code
22function VehicleSetLightEvent.new(object, lightsTypesMask, numBits)
23 local self = VehicleSetLightEvent.emptyNew()
24 self.object = object
25 self.lightsTypesMask = lightsTypesMask
26 self.numBits = numBits
27 return self
28end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
34function VehicleSetLightEvent:readStream(streamId, connection)
35 self.object = NetworkUtil.readNodeObject(streamId)
36 self.numBits = streamReadUIntN(streamId, 5)
37 self.lightsTypesMask = streamReadUIntN(streamId, self.numBits)
38 self:run(connection)
39end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
54function VehicleSetLightEvent:run(connection)
55 if self.object ~= nil and self.object:getIsSynchronized() then
56 self.object:setLightsTypesMask(self.lightsTypesMask, true, true)
57 end
58
59 if not connection:getIsServer() then
60 g_server:broadcastEvent(VehicleSetLightEvent.new(self.object, self.lightsTypesMask, self.numBits), nil, connection, self.object)
61 end
62end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
45function VehicleSetLightEvent:writeStream(streamId, connection)
46 NetworkUtil.writeNodeObject(streamId, self.object)
47 streamWriteUIntN(streamId, self.numBits, 5)
48 streamWriteUIntN(streamId, self.lightsTypesMask, self.numBits)
49end