LUADOC - Farming Simulator 22

Script v1_7_1_0

Engine v1_7_1_0

Foundation Reference

ResetYieldMapEvent

Description
Event for syncing the farmland stats to the player
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function ResetYieldMapEvent:emptyNew()
14 local self = Event.new(ResetYieldMapEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object)
Arguments
tableobjectobject
Code
21function ResetYieldMapEvent.new(farmlandId)
22 local self = ResetYieldMapEvent:emptyNew()
23 self.farmlandId = farmlandId
24 return self
25end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
31function ResetYieldMapEvent:readStream(streamId, connection)
32 self.farmlandId = streamReadUIntN(streamId, 8)
33 self:run(connection)
34end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
47function ResetYieldMapEvent:run(connection)
48 if not connection:getIsServer() then
49 if g_precisionFarming ~= nil then
50 if g_precisionFarming.yieldMap ~= nil then
51 g_precisionFarming.yieldMap:resetFarmlandYieldArea(self.farmlandId)
52 g_precisionFarming:updatePrecisionFarmingOverlays()
53 end
54 end
55 end
56end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
40function ResetYieldMapEvent:writeStream(streamId, connection)
41 streamWriteUIntN(streamId, self.farmlandId, 8)
42end