LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

SetDischargeStateEvent

Description
Event for dicharge state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function SetDischargeStateEvent:emptyNew()
14 local self = Event:new(SetDischargeStateEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table vehicle, integer state)
Arguments
tablevehiclevehicle
integerstatedischarge state
Code
22function SetDischargeStateEvent:new(vehicle, state)
23 local self = SetDischargeStateEvent:emptyNew()
24 self.vehicle = vehicle
25 self.state = state
26 return self
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function SetDischargeStateEvent:readStream(streamId, connection)
34 self.vehicle = NetworkUtil.readNodeObject(streamId)
35 self.state = streamReadUIntN(streamId, 2)
36 self:run(connection)
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function SetDischargeStateEvent:run(connection)
52 if self.vehicle ~= nil then
53 self.vehicle:setDischargeState(self.state, true)
54 end
55
56 if not connection:getIsServer() then
57 g_server:broadcastEvent(SetDischargeStateEvent:new(self.vehicle, self.state), nil, connection, self.vehicle)
58 end
59end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, integer state, boolean noEventSend)
Arguments
tablevehiclevehicle
integerstatedischarge state
booleannoEventSendno event send
Code
66function SetDischargeStateEvent.sendEvent(vehicle, state, noEventSend)
67 if noEventSend == nil or noEventSend == false then
68 if g_server ~= nil then
69 g_server:broadcastEvent(SetDischargeStateEvent:new(vehicle, state), nil, nil, vehicle)
70 else
71 g_client:getServerConnection():sendEvent(SetDischargeStateEvent:new(vehicle, state))
72 end
73 end
74end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function SetDischargeStateEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.vehicle)
45 streamWriteUIntN(streamId, self.state, 2)
46end