LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

CylinderedEasyControlChangeEvent

Description
Event for straw enable state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function CylinderedEasyControlChangeEvent:emptyNew()
14 local self = Event:new(CylinderedEasyControlChangeEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table vehicle, boolean isEasyControlActive)
Arguments
tablevehiclevehicle
booleanisEasyControlActiveis easy control enabled
Code
22function CylinderedEasyControlChangeEvent:new(vehicle, isEasyControlActive)
23 local self = CylinderedEasyControlChangeEvent:emptyNew()
24 self.vehicle = vehicle
25 self.isEasyControlActive = isEasyControlActive
26 return self
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function CylinderedEasyControlChangeEvent:readStream(streamId, connection)
34 self.vehicle = NetworkUtil.readNodeObject(streamId)
35 self.isEasyControlActive = streamReadBool(streamId)
36 self:run(connection)
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function CylinderedEasyControlChangeEvent:run(connection)
52 if self.vehicle ~= nil then
53 self.vehicle:setIsEasyControlActive(self.isEasyControlActive, true)
54 end
55 if not connection:getIsServer() then
56 g_server:broadcastEvent(CylinderedEasyControlChangeEvent:new(self.vehicle, self.isEasyControlActive), nil, connection, self.vehicle)
57 end
58end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isEasyControlActive, boolean noEventSend)
Arguments
tablevehiclevehicle
booleanisEasyControlActiveis easy control enabled
booleannoEventSendno event send
Code
65function CylinderedEasyControlChangeEvent.sendEvent(vehicle, isEasyControlActive, noEventSend)
66 if noEventSend == nil or noEventSend == false then
67 if g_server ~= nil then
68 g_server:broadcastEvent(CylinderedEasyControlChangeEvent:new(vehicle, isEasyControlActive), nil, nil, vehicle)
69 elseif g_client ~= nil then
70 g_client:getServerConnection():sendEvent(CylinderedEasyControlChangeEvent:new(vehicle, isEasyControlActive))
71 end
72 end
73end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function CylinderedEasyControlChangeEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.vehicle)
45 streamWriteBool(streamId, self.isEasyControlActive)
46end