Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- AIConveyorBeltSetAngleEve...
- AIVehicleIsBlockedEvent
- AIVehicleSetStartedEvent
- AnimatedVehicleStartEvent
- AnimatedVehicleStopEvent
- BaleLoaderStateEvent
- BalerCreateBaleEvent
- BalerSetBaleTimeEvent
- BalerSetIsUnloadingBaleEv...
- BaleWrapperStateEvent
- BunkerSiloCloseEvent
- BunkerSiloOpenEvent
- ChainsawCutEvent
- ChainsawDelimbEvent
- ChainsawStateEvent
- CombineStrawEnableEvent
- CylinderedEasyControlChan...
- DrivableToggleLowerAllEve...
- FillUnitUnloadEvent
- FoldableSetFoldDirectionE...
- GreenhouseSetIsWaterTankF...
- HonkEvent
- HPWLanceStateEvent
- HPWPlaceableTurnOnEvent
- JumpEvent
- MixerWagonBaleNotAccepted...
- MowerToggleWindrowDropEve...
- PickupSetStateEvent
- PlantLimitToFieldEvent
- PlayerPermissionsEvent
- PlowLimitToFieldEvent
- PlowRotationEvent
- ReceivingHopperSetCreateB...
- ReverseDrivingSetStateEve...
- RidgeMarkerSetStateEvent
- SendLocomotiveToSplinePos...
- SetCoverStateEvent
- SetCrabSteeringEvent
- SetCruiseControlSpeedEven...
- SetCruiseControlStateEven...
- SetDischargeStateEvent
- SetFillUnitIsFillingEvent
- SetMotorTurnedOnEvent
- SetPipeStateEvent
- SetSeedIndexEvent
- SetTurnedOnEvent
- SetWorkModeEvent
- TensionBeltsEvent
- TensionBeltsRefreshEvent
- TrailerToggleTipSideEvent
- TreePlanterLoadPalletEven...
- VehicleAttachEvent
- VehicleBrokenEvent
- VehicleBundleAttachEvent
- VehicleDetachEvent
- VehicleEnterRequestEvent
- VehicleEnterResponseEvent
- VehicleLeaveEvent
- VehicleLowerImplementEven...
- VehicleSetBeaconLightEven...
- VehicleSetLightEvent
- VehicleSetTurnLightEvent
- WaterTrailerSetIsFillingE...
- WearableRepairEvent
- WoodHarvesterCutTreeEvent
- WoodHarvesterOnCutTreeEve...
- WoodHarvesterOnDelimbTree...
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
CylinderedEasyControlChangeEvent
DescriptionEvent for straw enable stateParent
EventFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
13 | function CylinderedEasyControlChangeEvent:emptyNew() |
14 | local self = Event:new(CylinderedEasyControlChangeEvent_mt) |
15 | return self |
16 | end |
new
DescriptionCreate new instance of eventDefinition
new(table vehicle, boolean isEasyControlActive)Arguments
table | vehicle | vehicle |
boolean | isEasyControlActive | is easy control enabled |
22 | function CylinderedEasyControlChangeEvent:new(vehicle, isEasyControlActive) |
23 | local self = CylinderedEasyControlChangeEvent:emptyNew() |
24 | self.vehicle = vehicle |
25 | self.isEasyControlActive = isEasyControlActive |
26 | return self |
27 | end |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
33 | function CylinderedEasyControlChangeEvent:readStream(streamId, connection) |
34 | self.vehicle = NetworkUtil.readNodeObject(streamId) |
35 | self.isEasyControlActive = streamReadBool(streamId) |
36 | self:run(connection) |
37 | end |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
51 | function CylinderedEasyControlChangeEvent:run(connection) |
52 | if self.vehicle ~= nil then |
53 | self.vehicle:setIsEasyControlActive(self.isEasyControlActive, true) |
54 | end |
55 | if not connection:getIsServer() then |
56 | g_server:broadcastEvent(CylinderedEasyControlChangeEvent:new(self.vehicle, self.isEasyControlActive), nil, connection, self.vehicle) |
57 | end |
58 | end |
sendEvent
DescriptionBroadcast event from server to all clients, if called on client call function on server and broadcast it to all clientsDefinition
sendEvent(table vehicle, boolean isEasyControlActive, boolean noEventSend)Arguments
table | vehicle | vehicle |
boolean | isEasyControlActive | is easy control enabled |
boolean | noEventSend | no event send |
65 | function CylinderedEasyControlChangeEvent.sendEvent(vehicle, isEasyControlActive, noEventSend) |
66 | if noEventSend == nil or noEventSend == false then |
67 | if g_server ~= nil then |
68 | g_server:broadcastEvent(CylinderedEasyControlChangeEvent:new(vehicle, isEasyControlActive), nil, nil, vehicle) |
69 | elseif g_client ~= nil then |
70 | g_client:getServerConnection():sendEvent(CylinderedEasyControlChangeEvent:new(vehicle, isEasyControlActive)) |
71 | end |
72 | end |
73 | end |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
43 | function CylinderedEasyControlChangeEvent:writeStream(streamId, connection) |
44 | NetworkUtil.writeNodeObject(streamId, self.vehicle) |
45 | streamWriteBool(streamId, self.isEasyControlActive) |
46 | end |