LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

SetFillUnitIsFillingEvent

Description
Event for toggle filling
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function SetFillUnitIsFillingEvent:emptyNew()
14 local self = Event:new(SetFillUnitIsFillingEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table vehicle, boolean isFilling)
Arguments
tablevehiclevehicle
booleanisFillingis filling state
Code
22function SetFillUnitIsFillingEvent:new(vehicle, isFilling)
23 local self = SetFillUnitIsFillingEvent:emptyNew()
24 self.vehicle = vehicle
25 self.isFilling = isFilling
26 return self
27end

readStream

Description
Called on client side
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function SetFillUnitIsFillingEvent:readStream(streamId, connection)
34 self.vehicle = NetworkUtil.readNodeObject(streamId)
35 self.isFilling = streamReadBool(streamId)
36 self:run(connection)
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function SetFillUnitIsFillingEvent:run(connection)
52 self.vehicle:setFillUnitIsFilling(self.isFilling, true)
53 if not connection:getIsServer() then
54 g_server:broadcastEvent(SetFillUnitIsFillingEvent:new(self.vehicle, self.isFilling), nil, connection, self.vehicle)
55 end
56end

writeStream

Description
Called on server side
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function SetFillUnitIsFillingEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.vehicle)
45 streamWriteBool(streamId, self.isFilling)
46end