LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

VehicleLeaveEvent

Description
Event for leaving
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function VehicleLeaveEvent:emptyNew()
15 local self = Event:new(VehicleLeaveEvent_mt)
16 return self
17end

new

Description
Create new instance of event
Definition
new(table object)
Arguments
tableobjectobject
Return Values
tableinstanceinstance of event
Code
23function VehicleLeaveEvent:new(object)
24 local self = VehicleLeaveEvent:emptyNew()
25 self.object = object
26 return self
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function VehicleLeaveEvent:readStream(streamId, connection)
34 self.object = NetworkUtil.readNodeObject(streamId)
35 self:run(connection)
36end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
49function VehicleLeaveEvent:run(connection)
50 if self.object ~= nil then
51 if not connection:getIsServer() then
52 if self.object.owner ~= nil then
53 self.object:setOwner(nil)
54 self.object.controllerFarmId = nil
55 end
56 g_server:broadcastEvent(VehicleLeaveEvent:new(self.object), nil, connection, self.object)
57 end
58
59 self.object:leaveVehicle()
60 end
61end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
42function VehicleLeaveEvent:writeStream(streamId, connection)
43 NetworkUtil.writeNodeObject(streamId, self.object)
44end