LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

BunkerSiloOpenEvent

Description
Event for bunker silo open
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function BunkerSiloOpenEvent:emptyNew()
14 local self = Event:new(BunkerSiloOpenEvent_mt);
15 return self;
16end

new

Description
Create new instance of event
Definition
new(table bunkerSilo, float x, float y, float z)
Arguments
tablebunkerSilobunkerSilo
floatxx opening position
floatyy opening position
floatzz opening position
Return Values
tableinstanceinstance of event
Code
25function BunkerSiloOpenEvent:new(bunkerSilo, x,y,z)
26 local self = BunkerSiloOpenEvent:emptyNew()
27 self.bunkerSilo = bunkerSilo;
28 self.x = x;
29 self.y = y;
30 self.z = z;
31 return self;
32end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
38function BunkerSiloOpenEvent:readStream(streamId, connection)
39 if not connection:getIsServer() then
40 self.bunkerSilo = NetworkUtil.readNodeObject(streamId);
41 self.x = streamReadFloat32(streamId);
42 self.y = streamReadFloat32(streamId);
43 self.z = streamReadFloat32(streamId);
44 end;
45 self:run(connection);
46end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
64function BunkerSiloOpenEvent:run(connection)
65 if not connection:getIsServer() then
66 self.bunkerSilo:openSilo(self.x, self.y, self.z);
67 end;
68end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
52function BunkerSiloOpenEvent:writeStream(streamId, connection)
53 if connection:getIsServer() then
54 NetworkUtil.writeNodeObject(streamId, self.bunkerSilo);
55 streamWriteFloat32(streamId, self.x);
56 streamWriteFloat32(streamId, self.y);
57 streamWriteFloat32(streamId, self.z);
58 end;
59end