LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

SetWorkModeEvent

Description
Event for work modes
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function SetWorkModeEvent:emptyNew()
14 local self = Event:new(SetWorkModeEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, integer state)
Arguments
tableobjectobject
integerstatestate
Code
22function SetWorkModeEvent:new(vehicle, state)
23 local self = SetWorkModeEvent:emptyNew()
24 self.vehicle = vehicle
25 self.state = state
26 return self
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function SetWorkModeEvent:readStream(streamId, connection)
34 self.vehicle = NetworkUtil.readNodeObject(streamId)
35 self.state = streamReadUIntN(streamId, WorkMode.WORKMODE_SEND_NUM_BITS)
36 self:run(connection)
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function SetWorkModeEvent:run(connection)
52 self.vehicle:setWorkMode(self.state, true)
53 if not connection:getIsServer() then
54 g_server:broadcastEvent(SetWorkModeEvent:new(self.vehicle, self.state), nil, connection, self.object)
55 end
56end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, integer state, boolean noEventSend)
Arguments
tablevehiclevehicle
integerstatestate
booleannoEventSendno event send
Code
63function SetWorkModeEvent.sendEvent(vehicle, state, noEventSend)
64 if noEventSend == nil or noEventSend == false then
65 if g_server ~= nil then
66 g_server:broadcastEvent(SetWorkModeEvent:new(vehicle, state), nil, nil, vehicle)
67 else
68 g_client:getServerConnection():sendEvent(SetWorkModeEvent:new(vehicle, state))
69 end
70 end
71end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function SetWorkModeEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.vehicle)
45 streamWriteUIntN(streamId, self.state, WorkMode.WORKMODE_SEND_NUM_BITS)
46end