LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

BunkerSiloCloseEvent

Description
Event for bunker silo close
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function BunkerSiloCloseEvent:emptyNew()
14 local self = Event:new(BunkerSiloCloseEvent_mt);
15 return self;
16end

new

Description
Create new instance of event
Definition
new(table bunkerSilo)
Arguments
tablebunkerSilobunkerSilo
Return Values
tableinstanceinstance of event
Code
22function BunkerSiloCloseEvent:new(bunkerSilo)
23 local self = BunkerSiloCloseEvent:emptyNew()
24 self.bunkerSilo = bunkerSilo;
25 return self;
26end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
32function BunkerSiloCloseEvent:readStream(streamId, connection)
33 if not connection:getIsServer() then
34 self.bunkerSilo = NetworkUtil.readNodeObject(streamId);
35 end;
36 self:run(connection);
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
52function BunkerSiloCloseEvent:run(connection)
53 if not connection:getIsServer() then
54 self.bunkerSilo:setState(BunkerSilo.STATE_CLOSED);
55 end;
56end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function BunkerSiloCloseEvent:writeStream(streamId, connection)
44 if connection:getIsServer() then
45 NetworkUtil.writeNodeObject(streamId, self.bunkerSilo);
46 end;
47end