LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

BaleLoaderStateEvent

Description
Event for bale loader state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function BaleLoaderStateEvent:emptyNew()
14 local self = Event:new(BaleLoaderStateEvent_mt);
15 return self;
16end

new

Description
Create new instance of event
Definition
new(table object, integer stateId, integer nearestBaleServerId)
Arguments
tableobjectobject
integerstateIdstateId
integernearestBaleServerIdnearestBaleServerId
Code
23function BaleLoaderStateEvent:new(object, stateId, nearestBaleServerId)
24 local self = BaleLoaderStateEvent:emptyNew()
25 self.object = object;
26 self.stateId = stateId;
27 assert(nearestBaleServerId ~= nil or self.stateId ~= BaleLoader.CHANGE_GRAB_BALE);
28 self.nearestBaleServerId = nearestBaleServerId;
29 return self;
30end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function BaleLoaderStateEvent:readStream(streamId, connection)
37 self.object = NetworkUtil.readNodeObject(streamId);
38
39 self.stateId = streamReadInt8(streamId);
40 if self.stateId == BaleLoader.CHANGE_GRAB_BALE then
41 self.nearestBaleServerId = NetworkUtil.readNodeObjectId(streamId);
42 end;
43 self:run(connection);
44end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
61function BaleLoaderStateEvent:run(connection)
62 self.object:doStateChange(self.stateId, self.nearestBaleServerId);
63end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
50function BaleLoaderStateEvent:writeStream(streamId, connection)
51 NetworkUtil.writeNodeObject(streamId, self.object);
52 streamWriteInt8(streamId, self.stateId);
53 if self.stateId == BaleLoader.CHANGE_GRAB_BALE then
54 NetworkUtil.writeNodeObjectId(streamId, self.nearestBaleServerId);
55 end;
56end