LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

PickupSetStateEvent

Description
Event for lower and lift pickup
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function PickupSetStateEvent:emptyNew()
14 local self = Event:new(PickupSetStateEvent_mt);
15 return self;
16end

new

Description
Create new instance of event
Definition
new(table object, boolean isPickupLowered)
Arguments
tableobjectobject
booleanisPickupLoweredis pickup lowered
Code
22function PickupSetStateEvent:new(object, isPickupLowered)
23 local self = PickupSetStateEvent:emptyNew()
24 self.object = object;
25 self.isPickupLowered = isPickupLowered;
26 return self;
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function PickupSetStateEvent:readStream(streamId, connection)
34 self.object = NetworkUtil.readNodeObject(streamId);
35 self.isPickupLowered = streamReadBool(streamId);
36 self:run(connection);
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function PickupSetStateEvent:run(connection)
52 if not connection:getIsServer() then
53 g_server:broadcastEvent(self, false, connection, self.object);
54 end;
55 if self.object ~= nil then
56 self.object:setPickupState(self.isPickupLowered, true);
57 end;
58end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isPickupLowered, boolean noEventSend)
Arguments
tablevehiclevehicle
booleanisPickupLoweredis pickup lowered
booleannoEventSendno event send
Code
65function PickupSetStateEvent.sendEvent(vehicle, isPickupLowered, noEventSend)
66 if isPickupLowered ~= vehicle.spec_pickup.isLowered then
67 if noEventSend == nil or noEventSend == false then
68 if g_server ~= nil then
69 g_server:broadcastEvent(PickupSetStateEvent:new(vehicle, isPickupLowered), nil, nil, vehicle);
70 else
71 g_client:getServerConnection():sendEvent(PickupSetStateEvent:new(vehicle, isPickupLowered));
72 end;
73 end;
74 end;
75end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function PickupSetStateEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.object);
45 streamWriteBool(streamId, self.isPickupLowered);
46end