LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

SetCoverStateEvent

Description
Event for cover state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function SetCoverStateEvent:emptyNew()
14 return Event:new(SetCoverStateEvent_mt)
15end

new

Description
Create new instance of event
Definition
new(table vehicle, integer state)
Arguments
tablevehiclevehicle
integerstatecover state
Code
21function SetCoverStateEvent:new(vehicle, state)
22 local self = SetCoverStateEvent:emptyNew()
23
24 self.vehicle = vehicle
25 self.state = state
26
27 return self
28end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
34function SetCoverStateEvent:readStream(streamId, connection)
35 self.vehicle = NetworkUtil.readNodeObject(streamId)
36 self.state = streamReadUIntN(streamId, Cover.SEND_NUM_BITS)
37 self:run(connection)
38end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
52function SetCoverStateEvent:run(connection)
53 if not connection:getIsServer() then
54 g_server:broadcastEvent(self, false, connection, self.vehicle)
55 end
56 if self.vehicle ~= nil then
57 self.vehicle:setCoverState(self.state, true)
58 end
59end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, integer state, boolean noEventSend)
Arguments
tablevehiclevehicle
integerstatecover state
booleannoEventSendno event send
Code
66function SetCoverStateEvent.sendEvent(vehicle, state, noEventSend)
67 if vehicle.spec_cover.state ~= state then
68 if noEventSend == nil or noEventSend == false then
69 if g_server ~= nil then
70 g_server:broadcastEvent(SetCoverStateEvent:new(vehicle, state), nil, nil, vehicle)
71 else
72 g_client:getServerConnection():sendEvent(SetCoverStateEvent:new(vehicle, state))
73 end
74 end
75 end
76end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
44function SetCoverStateEvent:writeStream(streamId, connection)
45 NetworkUtil.writeNodeObject(streamId, self.vehicle)
46 streamWriteUIntN(streamId, self.state, Cover.SEND_NUM_BITS)
47end