LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

VehicleEnterResponseEvent

Description
Event for enter response
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function VehicleEnterResponseEvent:emptyNew()
15 local self = Event:new(VehicleEnterResponseEvent_mt)
16 return self
17end

new

Description
Create new instance of event
Definition
new(table id, boolean isOwner, table playerStyle)
Arguments
tableidid
booleanisOwneris owner
tableplayerStyle
Return Values
tableinstanceinstance of event
Code
25function VehicleEnterResponseEvent:new(id, isOwner, playerStyle, farmId)
26 local self = VehicleEnterResponseEvent:emptyNew()
27 self.id = id
28 self.isOwner = isOwner
29 self.playerStyle = playerStyle
30 self.farmId = farmId
31 return self
32end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
38function VehicleEnterResponseEvent:readStream(streamId, connection)
39 self.id = NetworkUtil.readNodeObjectId(streamId)
40 self.isOwner = streamReadBool(streamId)
41 if self.playerStyle == nil then
42 self.playerStyle = PlayerStyle:new()
43 end
44 self.playerStyle:readStream(streamId, connection)
45 self.farmId = streamReadUIntN(streamId, FarmManager.FARM_ID_SEND_NUM_BITS)
46 self:run(connection)
47end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
63function VehicleEnterResponseEvent:run(connection)
64 local object = NetworkUtil.getObject(self.id)
65 if self.isOwner then
66 g_currentMission:onEnterVehicle(object, self.playerStyle, self.farmId)
67 else
68 local enterableSpec = object.spec_enterable
69 if enterableSpec ~= nil then
70 if not enterableSpec.isEntered then
71 object:enterVehicle(false, self.playerStyle, self.farmId)
72 end
73 end
74 end
75end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
53function VehicleEnterResponseEvent:writeStream(streamId, connection)
54 NetworkUtil.writeNodeObjectId(streamId, self.id)
55 streamWriteBool(streamId, self.isOwner)
56 self.playerStyle:writeStream(streamId, connection)
57 streamWriteUIntN(streamId, self.farmId, FarmManager.FARM_ID_SEND_NUM_BITS)
58end