LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

HonkEvent

Description
Event for honking
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function HonkEvent:emptyNew()
14 local self = Event:new(HonkEvent_mt);
15 return self;
16end

new

Description
Create new instance of event
Definition
new(table object, boolean isPlaying)
Arguments
tableobjectobject
booleanisPlayinghonk is playing
Code
22function HonkEvent:new(object, isPlaying)
23 local self = HonkEvent:emptyNew()
24 self.object = object;
25 self.isPlaying = isPlaying;
26 return self;
27end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function HonkEvent:readStream(streamId, connection)
34 self.object = NetworkUtil.readNodeObject(streamId);
35 self.isPlaying = streamReadBool(streamId);
36 self:run(connection);
37end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function HonkEvent:run(connection)
52 self.object:playHonk(self.isPlaying, true);
53 if not connection:getIsServer() then
54 g_server:broadcastEvent(HonkEvent:new(self.object, self.isPlaying), nil, connection, self.object);
55 end;
56end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isPlaying, boolean noEventSend)
Arguments
tablevehiclevehicle
booleanisPlayinghonk is playing
booleannoEventSendno event send
Code
63function HonkEvent.sendEvent(vehicle, isPlaying, noEventSend)
64 if vehicle.spec_honk ~= nil and vehicle.spec_honk.isPlaying ~= isPlaying then
65 if noEventSend == nil or noEventSend == false then
66 if g_server ~= nil then
67 g_server:broadcastEvent(HonkEvent:new(vehicle, isPlaying), nil, nil, vehicle);
68 else
69 g_client:getServerConnection():sendEvent(HonkEvent:new(vehicle, isPlaying));
70 end;
71 end;
72 end;
73end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function HonkEvent:writeStream(streamId, connection)
44 NetworkUtil.writeNodeObject(streamId, self.object);
45 streamWriteBool(streamId, self.isPlaying);
46end