LUADOC - Farming Simulator 19

Script v1.7.1.0

Engine v1.7.1.0

Foundation Reference

TensionBeltsRefreshEvent

Description
Event for tension belts state
Parent
Event
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function TensionBeltsRefreshEvent:emptyNew()
14 local self = Event:new(TensionBeltsRefreshEvent_mt)
15 return self
16end

new

Description
Create new instance of event
Definition
new(table object, boolean isActive, integer beltId)
Arguments
tableobjectobject
booleanisActivebelt is active
integerbeltIdid of belt
Code
23function TensionBeltsRefreshEvent:new(object)
24 local self = TensionBeltsRefreshEvent:emptyNew()
25 self.object = object
26 return self
27end

readStream

Description
Called on client side
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function TensionBeltsRefreshEvent:readStream(streamId, connection)
34 self.object = NetworkUtil.readNodeObject(streamId);
35 self:run(connection)
36end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
49function TensionBeltsRefreshEvent:run(connection)
50 if not connection:getIsServer() then
51 g_server:broadcastEvent(self, false, connection, self.object)
52 end
53 self.object:refreshTensionBelts()
54end

writeStream

Description
Called on server side
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
42function TensionBeltsRefreshEvent:writeStream(streamId, connection)
43 NetworkUtil.writeNodeObject(streamId, self.object)
44end