Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- AIConveyorBeltSetAngleEve...
- AIVehicleIsBlockedEvent
- AIVehicleSetStartedEvent
- AnimatedVehicleStartEvent
- AnimatedVehicleStopEvent
- BaleLoaderStateEvent
- BalerCreateBaleEvent
- BalerSetBaleTimeEvent
- BalerSetIsUnloadingBaleEv...
- BaleWrapperStateEvent
- BunkerSiloCloseEvent
- BunkerSiloOpenEvent
- ChainsawCutEvent
- ChainsawDelimbEvent
- ChainsawStateEvent
- CombineStrawEnableEvent
- CylinderedEasyControlChan...
- DrivableToggleLowerAllEve...
- FillUnitUnloadEvent
- FoldableSetFoldDirectionE...
- GreenhouseSetIsWaterTankF...
- HonkEvent
- HPWLanceStateEvent
- HPWPlaceableTurnOnEvent
- JumpEvent
- MixerWagonBaleNotAccepted...
- MowerToggleWindrowDropEve...
- PickupSetStateEvent
- PlantLimitToFieldEvent
- PlayerPermissionsEvent
- PlowLimitToFieldEvent
- PlowRotationEvent
- ReceivingHopperSetCreateB...
- ReverseDrivingSetStateEve...
- RidgeMarkerSetStateEvent
- SendLocomotiveToSplinePos...
- SetCoverStateEvent
- SetCrabSteeringEvent
- SetCruiseControlSpeedEven...
- SetCruiseControlStateEven...
- SetDischargeStateEvent
- SetFillUnitIsFillingEvent
- SetMotorTurnedOnEvent
- SetPipeStateEvent
- SetSeedIndexEvent
- SetTurnedOnEvent
- SetWorkModeEvent
- TensionBeltsEvent
- TensionBeltsRefreshEvent
- TrailerToggleTipSideEvent
- TreePlanterLoadPalletEven...
- VehicleAttachEvent
- VehicleBrokenEvent
- VehicleBundleAttachEvent
- VehicleDetachEvent
- VehicleEnterRequestEvent
- VehicleEnterResponseEvent
- VehicleLeaveEvent
- VehicleLowerImplementEven...
- VehicleSetBeaconLightEven...
- VehicleSetLightEvent
- VehicleSetTurnLightEvent
- WaterTrailerSetIsFillingE...
- WearableRepairEvent
- WoodHarvesterCutTreeEvent
- WoodHarvesterOnCutTreeEve...
- WoodHarvesterOnDelimbTree...
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
SetMotorTurnedOnEvent
DescriptionEvent for motor turned on stateParent
EventFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
13 | function SetMotorTurnedOnEvent:emptyNew() |
14 | local self = Event:new(SetMotorTurnedOnEvent_mt); |
15 | return self; |
16 | end |
new
DescriptionCreate new instance of eventDefinition
new(table object, boolean turnedOn)Arguments
table | object | object |
boolean | turnedOn | is turned on |
22 | function SetMotorTurnedOnEvent:new(object, turnedOn) |
23 | local self = SetMotorTurnedOnEvent:emptyNew() |
24 | self.object = object; |
25 | self.turnedOn = turnedOn; |
26 | return self; |
27 | end |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
33 | function SetMotorTurnedOnEvent:readStream(streamId, connection) |
34 | self.object = NetworkUtil.readNodeObject(streamId); |
35 | self.turnedOn = streamReadBool(streamId); |
36 | self:run(connection); |
37 | end |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
51 | function SetMotorTurnedOnEvent:run(connection) |
52 | if self.turnedOn then |
53 | self.object:startMotor(true); |
54 | else |
55 | self.object:stopMotor(true); |
56 | end; |
57 | if not connection:getIsServer() then |
58 | g_server:broadcastEvent(SetMotorTurnedOnEvent:new(self.object, self.turnedOn), nil, connection, self.object); |
59 | end; |
60 | end |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
43 | function SetMotorTurnedOnEvent:writeStream(streamId, connection) |
44 | NetworkUtil.writeNodeObject(streamId, self.object); |
45 | streamWriteBool(streamId, self.turnedOn); |
46 | end |